Open DimetryBadcoder opened 1 year ago
I may create some screenshots or record a video if you need
Can you please give system info.
Can you please give system info.
Sure https://gist.github.com/DimetryBadcoder/d197945d6e815d1a6e4b53ef52c192a4
Steam gave me info in Russian. I may make English version if you need
Can you please show what the issue is also?
Can you please show what the issue is also?
Sure! https://youtu.be/Kg_TUJCxfdo?list=PLBw0j1thl-OcgKRl7LcWIRuAg29jvfPOO https://youtu.be/6nZmrF1f_wk?list=PLBw0j1thl-OcgKRl7LcWIRuAg29jvfPOO
The same issues comes with fresh camera's model. Also I have noticed weird flickering on some materials.
Playing with -vulkan should fix the flickering.
Playing with -vulkan should fix the flickering.
Yes, there is no flickering, thank you! I hope it will be fixed in the regular DirectX version as well :D
Given that it's an NVIDIA driver bug that has existed for over 7 years now, I am doubtful. The proper solution would be for us to just default to Vulkan on any driver with Graphics Pipeline Libraries at this point.
Given that it's an NVIDIA driver bug that has existed for over 7 years now, I am doubtful. The proper solution would be for us to just default to Vulkan on any driver with Graphics Pipeline Libraries at this point.
I see. I think Vulkan as default API would be a problem for old hardware :)
By the way, do you have an idea what causes this flickering? Maybe it's somehow related to the texture filtering or the antialiasing?
I think Vulkan as default API would be a problem for old hardware :)
This is why I said "on any driver with Graphics Pipeline Libraries at this point".
By the way, do you have an idea what causes this flickering?
Projected textures
This is why I said "on any driver with Graphics Pipeline Libraries at this point".
Sorry, I didn't got it. I am not very experienced with graphic programming, but this topic is kinda interesting for me
Thank you for the answer!
For some reason, security camera have some rendering issues:
When player break a camera with portal gun, it turns off for a less then a second, and then turns on again. What is interesting, those issues disappears when you put a torn off camera into portal so that the camera is on both sides at the same time.