Open Keldorn074 opened 11 years ago
This is because the whole set of LDR skyboxes from prior the 2010 HDR update were deprecated. Which is a big mistake because they had a different name and could be loaded individually. It´s just about including them on the new vpk files. Many many user maps have purple checkboard skies now because of this.
Getting this issue still. Anyone figure out a fix for this apart from just creating new skybox textures? At least some way to define a different default sky texture in Hammer?
I think you need to change the default sky in base.fgd as wtfPayne mentioned.
@twincannon You have to put _hdr on the end of the filenames to make the hl2 skyboxes work.
Ahhh. I was fooling around with the .vmt's and .vtf's, I didn't realize he meant the .vmf. Works good now, thanks all. :)
As an alternative workaround for mods with their own .fgd, you can redefine "worldbase" in your custom.fgd that includes base.fgd and it seems to work fine. Although the ideal solution is of course for the SDK to get it fixed.
The Hammer editor 2013 default skybox texture "sky_day01_01" given to it by base.fdg appears as pink checkerboard with mat_hdr_level 2. It possibly needs to be updated now to say "sky_day01_01_hdr".