Open the-djdj opened 8 years ago
I forgot to add I'm building on Ubuntu x64, following the instructions on https://developer.valvesoftware.com/wiki/Source_SDK_2013#Source_SDK_2013_on_Linux
../../devtools/gendbg.sh: line 40: /valve/steam-runtime/bin/objcopy: No such file or directory
Does creating the /valve/steam-runtime/
symlink to point at the runtime such that /valve/steam-runtime/bin/objcopy
exists solve this?
I suspect there is mixing between the new schroot recommended steps for building with the runtime on the wiki and the older /valve/steam-runtime
symlink that these build scripts may still use in places.
I think Nephyrin is correct; I previously could build the source sdk, using the /valve/steam-runtime symlink in Ubuntu x64 14.04.1
But now that I started using the new schroot instructions, I get the same error above; objcopy cannot be found. Any ideas on how to symlink to find objcopy? It is indeed not present in /vale/steam-runtime, so I don't know how the old system found it.
Actually, I think the problem is simply that schroot will mount /home, but not /opt by default. So this should be fixed in the setup script by mounting /opt/valve
In mp/src/devtools/gendbg.sh in line 3 change path ot objcopy into this:
OBJCOPY=/bin/objcopy
And then clean everything (make -f games.mak clean) and recompile again.
This helped me.
I tried to build the mp part of source-sdk-2013, and everything went smoothly until I build /mp/src/games.mak:
make[1]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src' Building: vgui_controls Building: raytrace Building: mathlib Building: tier1 make[2]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/tier1' make[2]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/raytrace' make[2]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/vgui2/vgui_controls' make[2]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/mathlib' rm -rf ./obj_raytrace_linux32/release rm -rf ./obj_mathlib_linux32/release rm -rf ./obj_vgui_controls_linux32/release p4 revert ../lib/public/linux32/mathlib.a make[2]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/mathlib' rm -rf ./obj_tier1_linux32/release p4 revert ../../lib/public/linux32/vgui_controls.a make[2]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/vgui2/vgui_controls' p4 revert ../lib/public/linux32/tier1.a make[2]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/tier1' p4 revert ../lib/public/linux32/raytrace.a make[2]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/raytrace' Building: server_hl2mp Building: client_hl2mp make[2]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server' make[2]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/game/client' rm -rf ./obj_server_hl2mp_linux32/release rm -rf ./obj_client_hl2mp_linux32/release p4 revert ../../../game/mod_hl2mp/bin/client.so make[2]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/game/client' p4 revert ../../../game/mod_hl2mp/bin/server.so make[2]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server' make[1]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src'
CLEAN SUCCESSFUL (total time: 1s) /usr/bin/make -f games.mak -j4 all-targets make[1]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src' Building: raytrace Building: tier1 Building: vgui_controls Building: mathlib make[2]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/tier1' make[2]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/raytrace' make[2]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/mathlib' make[2]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/vgui2/vgui_controls' ---- raytrace.cpp ---- ---- 3dnow.cpp ---- ---- LzmaDec.c ---- ---- filesystem_helpers.cpp ---- ---- bitbuf.cpp ---- ---- almostequal.cpp ---- ---- vgui_key_translation.cpp ---- ---- byteswap.cpp ---- ---- AnalogBar.cpp ---- ---- anorms.cpp ---- ---- characterset.cpp ---- ---- checksum_crc.cpp ---- ---- checksum_md5.cpp ---- ---- checksum_sha1.cpp ---- ---- commandbuffer.cpp ---- ---- trace2.cpp ---- ---- trace3.cpp ---- ---- AnimatingImagePanel.cpp ---- ---- AnimationController.cpp ---- ---- bumpvects.cpp ---- ---- color_conversion.cpp ---- ---- convar.cpp ---- ---- halton.cpp ---- ---- datamanager.cpp ---- ---- diff.cpp ---- make[2]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/raytrace' ---- generichash.cpp ---- ---- IceKey.cpp ---- ---- ilocalize.cpp ---- ---- interface.cpp ---- ---- KeyValues.cpp ---- ---- imagequant.cpp ---- ---- lightdesc.cpp ---- ---- kvpacker.cpp ---- ---- lzmaDecoder.cpp ---- ---- mathlib_base.cpp ---- ---- mempool.cpp ---- ---- polyhedron.cpp ---- ---- powsse.cpp ---- ---- memstack.cpp ---- ---- NetAdr.cpp ---- ---- newbitbuf.cpp ---- ---- pathmatch.cpp ---- ---- quantize.cpp ---- ---- processor_detect_linux.cpp ---- ---- randsse.cpp ---- ---- qsort_s.cpp ---- ---- simdvectormatrix.cpp ---- ---- sparse_convolution_noise.cpp ---- ---- rangecheckedvar.cpp ---- ---- reliabletimer.cpp ---- ---- snappy-sinksource.cpp ---- ---- snappy-stubs-internal.cpp ---- ---- BitmapImagePanel.cpp ---- ---- BuildFactoryHelper.cpp ---- ---- snappy.cpp ---- ---- spherical.cpp ---- ---- sse.cpp ---- ---- BuildGroup.cpp ---- ---- sseconst.cpp ---- ---- ssenoise.cpp ---- ---- vector.cpp ---- ---- vmatrix.cpp ---- ---- sparsematrix.cpp ---- make[2]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/mathlib' ---- BuildModeDialog.cpp ---- ---- splitstring.cpp ---- ---- stringpool.cpp ---- ---- strtools.cpp ---- ---- Button.cpp ---- ---- strtools_unicode.cpp ---- ---- tier1.cpp ---- ---- tokenreader.cpp ---- ---- uniqueid.cpp ---- ---- utlbinaryblock.cpp ---- ---- utlbuffer.cpp ---- ---- CheckButton.cpp ---- ---- utlbufferutil.cpp ---- ---- utlstring.cpp ---- ---- CheckButtonList.cpp ---- ---- utlsymbol.cpp ---- ---- CircularProgressBar.cpp ---- ---- ComboBox.cpp ---- ---- consoledialog.cpp ---- ---- ControllerMap.cpp ---- ---- controls.cpp ---- ---- cvartogglecheckbutton.cpp ---- make[2]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/tier1' Building: server_hl2mp make[2]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server' ---- language.cpp ---- ---- DirectorySelectDialog.cpp ---- ---- randoverride.cpp ---- ---- serverbenchmark_base.cpp ---- ---- Divider.cpp ---- ---- EditablePanel.cpp ---- ---- ExpandButton.cpp ---- ---- FileOpenDialog.cpp ---- ---- FileOpenStateMachine.cpp ---- ---- FocusNavGroup.cpp ---- ---- Frame.cpp ---- ---- GraphPanel.cpp ---- ---- vote_controller.cpp ---- ---- HTML.cpp ---- ---- Image.cpp ---- ---- ImageList.cpp ---- ---- ImagePanel.cpp ---- ---- InputDialog.cpp ---- ---- KeyBindingHelpDialog.cpp ---- ---- KeyBoardEditorDialog.cpp ---- ---- KeyRepeat.cpp ---- ---- Label.cpp ---- ---- ListPanel.cpp ---- ---- ListViewPanel.cpp ---- ---- Menu.cpp ---- ---- MenuBar.cpp ---- ---- MenuButton.cpp ---- ---- MenuItem.cpp ---- ---- MessageBox.cpp ---- ---- MessageDialog.cpp ---- ---- Panel.cpp ---- ---- PanelListPanel.cpp ---- ---- PerforceFileExplorer.cpp ---- ---- PerforceFileList.cpp ---- ---- perforcefilelistframe.cpp ---- ---- ProgressBar.cpp ---- ---- achievementmgr.cpp ---- ---- ProgressBox.cpp ---- ---- PropertyDialog.cpp ---- ---- PropertyPage.cpp ---- ---- PropertySheet.cpp ---- ---- QueryBox.cpp ---- ---- RadioButton.cpp ---- ---- RichText.cpp ---- ---- RotatingProgressBar.cpp ---- ---- savedocumentquery.cpp ---- ---- ScalableImagePanel.cpp ---- ---- ScrollableEditablePanel.cpp ---- ---- ScrollBar.cpp ---- ---- ScrollBarSlider.cpp ---- ---- SectionedListPanel.cpp ---- ---- Slider.cpp ---- ---- Splitter.cpp ---- ---- achievements_hlx.cpp ---- ---- achievement_saverestore.cpp ---- ---- activitylist.cpp ---- ---- subrectimage.cpp ---- ---- ammodef.cpp ---- ---- TextEntry.cpp ---- ---- animation.cpp ---- ---- baseachievement.cpp ---- ---- TextImage.cpp ---- ---- basecombatcharacter_shared.cpp ---- ---- ToggleButton.cpp ---- ---- Tooltip.cpp ---- ---- ToolWindow.cpp ---- ---- basecombatweapon_shared.cpp ---- ---- TreeView.cpp ---- ---- baseentity_shared.cpp ---- ---- TreeViewListControl.cpp ---- ---- URLLabel.cpp ---- ---- WizardPanel.cpp ---- ---- basegrenade_shared.cpp ---- ---- WizardSubPanel.cpp ---- ---- baseparticleentity.cpp ---- ---- baseplayer_shared.cpp ---- ---- baseprojectile.cpp ---- make[2]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/vgui2/vgui_controls' Building: client_hl2mp make[2]: Entering directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/game/client' ---- baseviewmodel_shared.cpp ---- ---- base_playeranimstate.cpp ---- ---- compiledcaptionswap.cpp ---- ---- beam_shared.cpp ---- ---- collisionproperty.cpp ---- ---- language.cpp ---- ---- death_pose.cpp ---- ---- randoverride.cpp ---- ---- c_vote_controller.cpp ---- ---- debugoverlay_shared.cpp ---- ---- achievementmgr.cpp ---- ---- achievements_hlx.cpp ---- ---- decals.cpp ---- ---- achievement_saverestore.cpp ---- ---- activitylist.cpp ---- ---- ammodef.cpp ---- ---- effect_dispatch_data.cpp ---- ---- animation.cpp ---- ---- baseachievement.cpp ---- ---- basecombatcharacter_shared.cpp ---- ---- ehandle.cpp ---- ---- entitylist_base.cpp ---- ---- EntityParticleTrail_Shared.cpp ---- ---- env_detail_controller.cpp ---- ---- basecombatweapon_shared.cpp ---- ---- env_wind_shared.cpp ---- ---- baseentity_shared.cpp ---- ---- eventlist.cpp ---- ---- func_ladder.cpp ---- ---- gamemovement.cpp ---- ---- gamerules.cpp ---- ---- basegrenade_shared.cpp ---- ---- baseparticleentity.cpp ---- ---- gamerules_register.cpp ---- ---- GameStats.cpp ---- ---- baseplayer_shared.cpp ---- ---- gamestringpool.cpp ---- ---- baseprojectile.cpp ---- ---- gamevars_shared.cpp ---- ---- baseviewmodel_shared.cpp ---- ---- hintmessage.cpp ---- ---- hintsystem.cpp ---- ---- base_playeranimstate.cpp ---- ---- beam_shared.cpp ---- ---- basehlcombatweapon_shared.cpp ---- ---- env_headcrabcanister_shared.cpp ---- ---- hl2_gamerules.cpp ---- ---- cam_thirdperson.cpp ---- ---- collisionproperty.cpp ---- ---- hl2_usermessages.cpp ---- ---- death_pose.cpp ---- ---- hl_gamemovement.cpp ---- ---- debugoverlay_shared.cpp ---- ---- decals.cpp ---- ---- effect_dispatch_data.cpp ---- ---- ehandle.cpp ---- ---- entitylist_base.cpp ---- ---- survival_gamerules.cpp ---- ---- hl2mp_gamerules.cpp ---- ---- hl2mp_player_shared.cpp ---- ---- EntityParticleTrail_Shared.cpp ---- ---- env_detail_controller.cpp ---- ---- hl2mp_weapon_parse.cpp ---- ---- weapon_357.cpp ---- ---- weapon_ar2.cpp ---- ---- env_wind_shared.cpp ---- ---- weapon_crossbow.cpp ---- ---- eventlist.cpp ---- ---- func_ladder.cpp ---- ---- weapon_crowbar.cpp ---- ---- gamemovement.cpp ---- ---- gamerules.cpp ---- ---- gamerules_register.cpp ---- ---- GameStats.cpp ---- ---- gamestringpool.cpp ---- ---- weapon_frag.cpp ---- ---- gamevars_shared.cpp ---- ---- weapon_hl2mpbase.cpp ---- ---- hintmessage.cpp ---- ---- hintsystem.cpp ---- ---- basehlcombatweapon_shared.cpp ---- ---- weapon_hl2mpbasebasebludgeon.cpp ---- ---- env_headcrabcanister_shared.cpp ---- ---- weapon_hl2mpbasehlmpcombatweapon.cpp ---- ---- weapon_hl2mpbase_machinegun.cpp ---- ---- weapon_physcannon.cpp ---- ---- hl2_gamerules.cpp ---- ---- hl2_usermessages.cpp ---- ---- weapon_pistol.cpp ---- ---- weapon_rpg.cpp ---- ---- hl_gamemovement.cpp ---- ---- hl2mp_gamerules.cpp ---- ---- hl2mp_player_shared.cpp ---- ---- hl2mp_weapon_parse.cpp ---- ---- weapon_357.cpp ---- ---- weapon_ar2.cpp ---- ---- weapon_shotgun.cpp ---- ---- weapon_slam.cpp ---- ---- weapon_crossbow.cpp ---- ---- weapon_crowbar.cpp ---- ---- weapon_frag.cpp ---- ---- weapon_hl2mpbase.cpp ---- ---- weapon_hl2mpbasebasebludgeon.cpp ---- ---- weapon_smg1.cpp ---- ---- weapon_hl2mpbasehlmpcombatweapon.cpp ---- ---- weapon_stunstick.cpp ---- ---- igamesystem.cpp ---- ---- weapon_hl2mpbase_machinegun.cpp ---- ---- interval.cpp ---- ---- mapentities_shared.cpp ---- ---- weapon_physcannon.cpp ---- ---- weapon_pistol.cpp ---- ---- weapon_rpg.cpp ---- ---- ModelSoundsCache.cpp ---- ---- movevars_shared.cpp ---- ---- weapon_shotgun.cpp ---- ---- weapon_slam.cpp ---- ---- mp_shareddefs.cpp ---- ---- multiplay_gamerules.cpp ---- ---- obstacle_pushaway.cpp ---- ---- weapon_smg1.cpp ---- ---- particlesystemquery.cpp ---- ---- weapon_stunstick.cpp ---- ---- particle_parse.cpp ---- ---- igamesystem.cpp ---- ---- physics_main_shared.cpp ---- ---- interval.cpp ---- ---- mapentities_shared.cpp ---- ---- physics_saverestore.cpp ---- ---- movevars_shared.cpp ---- ---- mp_shareddefs.cpp ---- ---- multiplay_gamerules.cpp ---- ---- obstacle_pushaway.cpp ---- ---- particlesystemquery.cpp ---- ---- particle_parse.cpp ---- ---- particle_property.cpp ---- ---- physics_shared.cpp ---- ---- point_bonusmaps_accessor.cpp ---- ---- physics_main_shared.cpp ---- ---- point_posecontroller.cpp ---- ---- physics_saverestore.cpp ---- ---- physics_shared.cpp ---- ---- precache_register.cpp ---- ---- predictableid.cpp ---- ---- predicted_viewmodel.cpp ---- ---- props_shared.cpp ---- ---- querycache.cpp ---- ---- ragdoll_shared.cpp ---- ---- point_bonusmaps_accessor.cpp ---- ---- point_posecontroller.cpp ---- ---- precache_register.cpp ---- ---- predictableid.cpp ---- ---- predicted_viewmodel.cpp ---- ---- predictioncopy.cpp ---- ---- rope_helpers.cpp ---- ---- saverestore.cpp ---- ---- props_shared.cpp ---- ---- SceneCache.cpp ---- ---- sceneentity_shared.cpp ---- ---- script_intro_shared.cpp ---- ---- ragdoll_shared.cpp ---- ---- sequence_Transitioner.cpp ---- ---- rope_helpers.cpp ---- ---- saverestore.cpp ---- ---- sceneentity_shared.cpp ---- ---- script_intro_shared.cpp ---- ---- sequence_Transitioner.cpp ---- ---- sheetsimulator.cpp ---- ---- simtimer.cpp ---- ---- sheetsimulator.cpp ---- ---- simtimer.cpp ---- ---- singleplay_gamerules.cpp ---- ---- singleplay_gamerules.cpp ---- ---- sixense_convars.cpp ---- ---- SoundEmitterSystem.cpp ---- ---- soundenvelope.cpp ---- ---- SoundEmitterSystem.cpp ---- ---- Sprite.cpp ---- ---- SpriteTrail.cpp ---- ---- soundenvelope.cpp ---- ---- Sprite.cpp ---- ---- SpriteTrail.cpp ---- ---- studio_shared.cpp ---- ---- takedamageinfo.cpp ---- ---- teamplayroundbased_gamerules.cpp ---- ---- teamplay_gamerules.cpp ---- ---- studio_shared.cpp ---- ---- teamplay_round_timer.cpp ---- ---- test_ehandle.cpp ---- ---- usercmd.cpp ---- ---- takedamageinfo.cpp ---- ---- usermessages.cpp ---- ---- util_shared.cpp ---- ---- vehicle_viewblend_shared.cpp ---- ---- voice_banmgr.cpp ---- ---- voice_status.cpp ---- ---- teamplayroundbased_gamerules.cpp ---- ---- weapon_parse.cpp ---- ---- bone_accessor.cpp ---- ---- bone_setup.cpp ---- ---- client_class.cpp ---- ---- teamplay_gamerules.cpp ---- ---- collisionutils.cpp ---- ---- teamplay_round_timer.cpp ---- ---- test_ehandle.cpp ---- ---- usercmd.cpp ---- ---- usermessages.cpp ---- ---- util_shared.cpp ---- ---- crtmemdebug.cpp ---- ---- vehicle_viewblend_shared.cpp ---- ---- dt_recv.cpp ---- ---- dt_utlvector_common.cpp ---- ---- dt_utlvector_recv.cpp ---- ---- filesystem_helpers.cpp ---- ---- voice_gamemgr.cpp ---- ---- haptic_msgs.cpp ---- ---- interpolatortypes.cpp ---- ---- jigglebones.cpp ---- ---- networkvar.cpp ---- ---- posedebugger.cpp ---- ---- weapon_parse.cpp ---- ---- weapon_proficiency.cpp ---- ---- renamed_recvtable_compat.cpp ---- ---- rope_physics.cpp ---- ---- scratchpad3d.cpp ---- ---- bone_setup.cpp ---- ---- ScratchPadUtils.cpp ---- ---- sentence.cpp ---- ---- collisionutils.cpp ---- ---- simple_physics.cpp ---- ---- SoundParametersInternal.cpp ---- ---- dt_send.cpp ---- ---- stringregistry.cpp ---- ---- dt_utlvector_common.cpp ---- ---- studio.cpp ---- ---- memoverride.cpp ---- ---- bonelist.cpp ---- ---- dt_utlvector_send.cpp ---- ---- editor_sendcommand.cpp ---- ---- filesystem_helpers.cpp ---- ---- haptic_msgs.cpp ---- ---- vallocator.cpp ---- ---- vgui_controls.cpp ---- ---- achievement_notification_panel.cpp ---- ---- alphamaterialproxy.cpp ---- ---- animatedentitytextureproxy.cpp ---- ---- animatedoffsettextureproxy.cpp ---- ---- interpolatortypes.cpp ---- ---- keyframe.cpp ---- ---- map_utils.cpp ---- ---- networkvar.cpp ---- ---- animatedtextureproxy.cpp ---- ---- registry.cpp ---- ---- rope_physics.cpp ---- ---- scratchpad3d.cpp ---- ---- AnimateSpecificTextureProxy.cpp ---- ---- baseanimatedtextureproxy.cpp ---- ---- baseclientrendertargets.cpp ---- ---- ScratchPadUtils.cpp ---- ---- basepresence.cpp ---- ---- server_class.cpp ---- ---- simple_physics.cpp ---- ---- beamdraw.cpp ---- ---- SoundParametersInternal.cpp ---- ---- stringregistry.cpp ---- ---- studio.cpp ---- ---- memoverride.cpp ---- ---- ai_activity.cpp ---- ---- bone_merge_cache.cpp ---- ---- camomaterialproxy.cpp ---- ---- ai_baseactor.cpp ---- ---- cdll_bounded_cvars.cpp ---- ---- cdll_client_int.cpp ---- ---- ai_basehumanoid.cpp ---- ---- cdll_util.cpp ---- ---- classmap.cpp ---- ---- ai_basenpc.cpp ---- ---- clienteffectprecachesystem.cpp ---- ---- cliententitylist.cpp ---- ---- ai_basenpc_flyer.cpp ---- ---- ai_basenpc_flyer_new.cpp ---- ---- clientleafsystem.cpp ---- ---- ai_basenpc_movement.cpp ---- ---- clientmode_shared.cpp ---- ---- clientshadowmgr.cpp ---- ---- ai_basenpc_physicsflyer.cpp ---- ---- clientsideeffects.cpp ---- ---- clientsideeffects_test.cpp ---- ---- ai_basenpc_schedule.cpp ---- ---- clientsteamcontext.cpp ---- ---- client_factorylist.cpp ---- ---- client_thinklist.cpp ---- ---- client_virtualreality.cpp ---- ---- cl_mat_stub.cpp ---- ---- colorcorrectionmgr.cpp ---- ---- ai_basenpc_squad.cpp ---- ---- ai_behavior.cpp ---- ---- commentary_modelviewer.cpp ---- ---- c_ai_basehumanoid.cpp ---- ---- c_ai_basenpc.cpp ---- ---- ai_behavior_assault.cpp ---- ---- ai_behavior_fear.cpp ---- ---- ai_behavior_follow.cpp ---- ---- c_baseanimating.cpp ---- ---- c_baseanimatingoverlay.cpp ---- ---- ai_behavior_lead.cpp ---- ---- ai_behavior_rappel.cpp ---- ---- c_basecombatcharacter.cpp ---- ---- c_basecombatweapon.cpp ---- ---- ai_behavior_standoff.cpp ---- ---- ai_blended_movement.cpp ---- ---- ai_concommands.cpp ---- ---- c_basedoor.cpp ---- ---- c_baseentity.cpp ---- ---- c_baseflex.cpp ---- ---- c_baseplayer.cpp ---- ---- ai_condition.cpp ---- ---- AI_Criteria.cpp ---- ---- ai_default.cpp ---- ---- ai_dynamiclink.cpp ---- ---- ai_event.cpp ---- ---- c_basetempentity.cpp ---- ---- ai_goalentity.cpp ---- ---- ai_hint.cpp ---- ---- c_baseviewmodel.cpp ---- ---- c_breakableprop.cpp ---- ---- ai_hull.cpp ---- ---- ai_initutils.cpp ---- ---- c_colorcorrection.cpp ---- ---- AI_Interest_Target.cpp ---- ---- c_colorcorrectionvolume.cpp ---- ---- ai_link.cpp ---- ---- ai_localnavigator.cpp ---- ---- ai_looktarget.cpp ---- ---- ai_memory.cpp ---- ---- ai_motor.cpp ---- ---- ai_moveprobe.cpp ---- ---- ai_moveshoot.cpp ---- ---- c_dynamiclight.cpp ---- ---- c_effects.cpp ---- ---- ai_movesolver.cpp ---- ---- c_entitydissolve.cpp ---- ---- c_entityparticletrail.cpp ---- ---- c_env_fog_controller.cpp ---- ---- ai_namespaces.cpp ---- ---- ai_navigator.cpp ---- ---- ai_network.cpp ---- ---- c_env_particlescript.cpp ---- ---- ai_networkmanager.cpp ---- ---- ai_node.cpp ---- ---- ai_pathfinder.cpp ---- ---- c_env_projectedtexture.cpp ---- ---- c_env_screenoverlay.cpp ---- ---- ai_planesolver.cpp ---- ---- c_env_tonemap_controller.cpp ---- ---- ai_playerally.cpp ---- ---- c_fire_smoke.cpp ---- ---- ai_relationship.cpp ---- ---- c_fish.cpp ---- ---- AI_ResponseSystem.cpp ---- ---- c_func_areaportalwindow.cpp ---- ---- ai_route.cpp ---- ---- c_func_breakablesurf.cpp ---- ---- c_func_conveyor.cpp ---- ---- c_func_dust.cpp ---- ---- ai_saverestore.cpp ---- ---- ai_schedule.cpp ---- ---- c_func_lod.cpp ---- ---- c_func_occluder.cpp ---- ---- c_func_reflective_glass.cpp ---- ---- c_func_rotating.cpp ---- ---- c_func_smokevolume.cpp ---- ---- ai_scriptconditions.cpp ---- ---- ai_senses.cpp ---- ---- c_func_tracktrain.cpp ---- ---- c_gib.cpp ---- ---- c_hairball.cpp ---- ---- c_impact_effects.cpp ---- ---- c_info_overlay_accessor.cpp ---- ---- ai_sentence.cpp ---- ---- c_lightglow.cpp ---- ---- C_MaterialModifyControl.cpp ---- ---- c_movie_explosion.cpp ---- ---- ai_speech.cpp ---- ---- ai_speechfilter.cpp ---- ---- c_particle_fire.cpp ---- ---- ai_squad.cpp ---- ---- ai_squadslot.cpp ---- ---- c_particle_smokegrenade.cpp ---- ---- c_particle_system.cpp ---- ---- ai_tacticalservices.cpp ---- ---- c_physbox.cpp ---- ---- ai_task.cpp ---- ---- ai_trackpather.cpp ---- ---- ai_utils.cpp ---- ---- ai_waypoint.cpp ---- ---- baseanimating.cpp ---- ---- c_physicsprop.cpp ---- ---- c_physmagnet.cpp ---- ---- BaseAnimatingOverlay.cpp ---- ---- c_pixel_visibility.cpp ---- ---- c_plasma.cpp ---- ---- basebludgeonweapon.cpp ---- ---- basecombatcharacter.cpp ---- ---- c_playerresource.cpp ---- ---- c_point_camera.cpp ---- ---- basecombatweapon.cpp ---- ---- c_point_commentary_node.cpp ---- ---- c_props.cpp ---- ---- c_prop_vehicle.cpp ---- ---- c_ragdoll_manager.cpp ---- ---- c_recipientfilter.cpp ---- ---- c_rope.cpp ---- ---- c_rumble.cpp ---- ---- baseentity.cpp ---- ---- c_sceneentity.cpp ---- ---- baseflex.cpp ---- ---- c_shadowcontrol.cpp ---- ---- c_slideshow_display.cpp ---- ---- c_smokestack.cpp ---- ---- basegrenade_concussion.cpp ---- ---- c_smoke_trail.cpp ---- ---- basegrenade_contact.cpp ---- ---- basegrenade_timed.cpp ---- ---- basemultiplayerplayer.cpp ---- ---- c_soundscape.cpp ---- ---- c_spotlight_end.cpp ---- ---- basetempentity.cpp ---- ---- baseviewmodel.cpp ---- ---- c_sprite.cpp ---- ---- base_transmit_proxy.cpp ---- ---- bitstring.cpp ---- ---- bmodels.cpp ---- ---- c_sprite_perfmonitor.cpp ---- ---- buttons.cpp ---- ---- cbase.cpp ---- ---- client.cpp ---- ---- c_steamjet.cpp ---- ---- colorcorrection.cpp ---- ---- colorcorrectionvolume.cpp ---- ---- CommentarySystem.cpp ---- ---- c_stickybolt.cpp ---- ---- controlentities.cpp ---- ---- cplane.cpp ---- ---- c_sun.cpp ---- ---- c_te.cpp ---- ---- c_team.cpp ---- ---- CRagdollMagnet.cpp ---- ---- c_team_objectiveresource.cpp ---- ---- c_team_train_watcher.cpp ---- ---- c_tesla.cpp ---- ---- damagemodifier.cpp ---- ---- c_testtraceline.cpp ---- ---- doors.cpp ---- ---- c_test_proxytoggle.cpp ---- ---- c_te_armorricochet.cpp ---- ---- c_te_basebeam.cpp ---- ---- dynamiclight.cpp ---- ---- effects.cpp ---- ---- EffectsServer.cpp ---- ---- c_te_beamentpoint.cpp ---- ---- c_te_beaments.cpp ---- ---- c_te_beamfollow.cpp ---- ---- entityblocker.cpp ---- ---- c_te_beamlaser.cpp ---- ---- c_te_beampoints.cpp ---- ---- c_te_beamring.cpp ---- ---- c_te_beamringpoint.cpp ---- ---- c_te_beamspline.cpp ---- ---- EntityDissolve.cpp ---- ---- c_te_bloodsprite.cpp ---- ---- EntityFlame.cpp ---- ---- c_te_bloodstream.cpp ---- ---- c_te_breakmodel.cpp ---- ---- entitylist.cpp ---- ---- c_te_bspdecal.cpp ---- ---- c_te_bubbles.cpp ---- ---- c_te_bubbletrail.cpp ---- ---- EntityParticleTrail.cpp ---- ---- c_te_clientprojectile.cpp ---- ---- c_te_decal.cpp ---- ---- entity_tools_server.cpp ---- ---- c_te_dynamiclight.cpp ---- ---- EnvBeam.cpp ---- ---- EnvFade.cpp ---- ---- EnvHudHint.cpp ---- ---- c_te_effect_dispatch.cpp ---- ---- c_te_energysplash.cpp ---- ---- EnvLaser.cpp ---- ---- EnvMessage.cpp ---- ---- c_te_explosion.cpp ---- ---- c_te_fizz.cpp ---- ---- envmicrophone.cpp ---- ---- c_te_footprint.cpp ---- ---- EnvShake.cpp ---- ---- c_te_glassshatter.cpp ---- ---- c_te_glowsprite.cpp ---- ---- c_te_impact.cpp ---- ---- EnvSpark.cpp ---- ---- c_te_killplayerattachments.cpp ---- ---- env_debughistory.cpp ---- ---- c_te_largefunnel.cpp ---- ---- c_te_legacytempents.cpp ---- ---- c_te_muzzleflash.cpp ---- ---- env_effectsscript.cpp ---- ---- c_te_particlesystem.cpp ---- ---- env_entity_maker.cpp ---- ---- c_te_physicsprop.cpp ---- ---- env_particlescript.cpp ---- ---- c_te_playerdecal.cpp ---- ---- c_te_projecteddecal.cpp ---- ---- c_te_showline.cpp ---- ---- env_player_surface_trigger.cpp ---- ---- env_projectedtexture.cpp ---- ---- env_screenoverlay.cpp ---- ---- env_texturetoggle.cpp ---- ---- env_tonemap_controller.cpp ---- ---- env_zoom.cpp ---- ---- c_te_smoke.cpp ---- ---- c_te_sparks.cpp ---- ---- EventLog.cpp ---- ---- event_tempentity_tester.cpp ---- ---- explode.cpp ---- ---- filters.cpp ---- ---- fire.cpp ---- ---- fire_smoke.cpp ---- ---- c_te_sprite.cpp ---- ---- fish.cpp ---- ---- c_te_spritespray.cpp ---- ---- fogcontroller.cpp ---- ---- fourwheelvehiclephysics.cpp ---- ---- func_areaportal.cpp ---- ---- func_areaportalbase.cpp ---- ---- c_te_worlddecal.cpp ---- ---- func_areaportalwindow.cpp ---- ---- c_tracer.cpp ---- ---- c_user_message_register.cpp ---- ---- c_vehicle_choreo_generic.cpp ---- ---- func_break.cpp ---- ---- func_breakablesurf.cpp ---- ---- func_dust.cpp ---- ---- func_ladder_endpoint.cpp ---- ---- c_vehicle_jeep.cpp ---- ---- c_vguiscreen.cpp ---- ---- C_WaterLODControl.cpp ---- ---- func_lod.cpp ---- ---- func_movelinear.cpp ---- ---- c_world.cpp ---- ---- func_occluder.cpp ---- ---- detailobjectsystem.cpp ---- ---- func_reflective_glass.cpp ---- ---- func_smokevolume.cpp ---- ---- game.cpp ---- ---- gamedll_replay.cpp ---- ---- dummyproxy.cpp ---- ---- gamehandle.cpp ---- ---- gameinterface.cpp ---- ---- GameStats_BasicStatsFunctions.cpp ---- ---- EffectsClient.cpp ---- ---- entityoriginmaterialproxy.cpp ---- ---- entity_client_tools.cpp ---- ---- gametrace_dll.cpp ---- ---- c_vort_charge_token.cpp ---- ---- gameweaponmanager.cpp ---- ---- game_ui.cpp ---- ---- flashlighteffect.cpp ---- ---- genericactor.cpp ---- ---- functionproxy.cpp ---- ---- genericmonster.cpp ---- ---- fx.cpp ---- ---- fx_blood.cpp ---- ---- fx_cube.cpp ---- ---- gib.cpp ---- ---- globals.cpp ---- ---- globalstate.cpp ---- ---- grenadethrown.cpp ---- ---- fx_discreetline.cpp ---- ---- fx_envelope.cpp ---- ---- guntarget.cpp ---- ---- hierarchy.cpp ---- ---- fx_explosion.cpp ---- ---- ai_allymanager.cpp ---- ---- fx_fleck.cpp ---- ---- fx_impact.cpp ---- ---- fx_interpvalue.cpp ---- ---- fx_line.cpp ---- ---- fx_quad.cpp ---- ---- ai_behavior_actbusy.cpp ---- ---- fx_shelleject.cpp ---- ---- fx_sparks.cpp ---- ---- fx_staticline.cpp ---- ---- fx_tracer.cpp ---- ---- fx_trail.cpp ---- ---- fx_water.cpp ---- ---- ai_behavior_functank.cpp ---- ---- gametrace_client.cpp ---- ---- basemodelpanel.cpp ---- ---- basemodel_panel.cpp ---- ---- baseviewport.cpp ---- ---- ai_behavior_holster.cpp ---- ---- ClientScoreBoardDialog.cpp ---- ---- ai_behavior_police.cpp ---- ---- commandmenu.cpp ---- ---- IconPanel.cpp ---- ---- intromenu.cpp ---- ---- ai_goal_police.cpp ---- ---- MapOverview.cpp ---- ---- ai_spotlight.cpp ---- ---- NavProgress.cpp ---- ---- SpectatorGUI.cpp ---- ---- teammenu.cpp ---- ---- vguitextwindow.cpp ---- ---- antlion_dust.cpp ---- ---- geiger.cpp ---- ---- glow_outline_effect.cpp ---- ---- antlion_maker.cpp ---- ---- ar2_explosion.cpp ---- ---- glow_overlay.cpp ---- ---- history_resource.cpp ---- ---- basehlcombatweapon.cpp ---- ---- cbasehelicopter.cpp ---- ---- c_antlion_dust.cpp ---- ---- c_ar2_explosion.cpp ---- ---- cbasespriteprojectile.cpp ---- ---- c_barnacle.cpp ---- ---- citadel_effects.cpp ---- ---- c_barney.cpp ---- ---- combine_mine.cpp ---- ---- env_alyxemp.cpp ---- ---- env_headcrabcanister.cpp ---- ---- env_speaker.cpp ---- ---- c_basehelicopter.cpp ---- ---- env_starfield.cpp ---- ---- Func_Monitor.cpp ---- ---- func_recharge.cpp ---- ---- c_basehlcombatweapon.cpp ---- ---- func_tank.cpp ---- ---- c_basehlplayer.cpp ---- ---- grenade_ar2.cpp ---- ---- c_citadel_effects.cpp ---- ---- c_corpse.cpp ---- ---- c_env_alyxtemp.cpp ---- ---- grenade_beam.cpp ---- ---- c_env_headcrabcanister.cpp ---- ---- c_env_starfield.cpp ---- ---- grenade_bugbait.cpp ---- ---- C_Func_Monitor.cpp ---- ---- grenade_frag.cpp ---- ---- c_func_tankmortar.cpp ---- ---- grenade_homer.cpp ---- ---- grenade_pathfollower.cpp ---- ---- c_hl2_playerlocaldata.cpp ---- ---- hl2_ai_network.cpp ---- ---- hl2_eventlog.cpp ---- ---- c_info_teleporter_countdown.cpp ---- ---- hl2_player.cpp ---- ---- hl2_playerlocaldata.cpp ---- ---- hl2_triggers.cpp ---- ---- hl_playermove.cpp ---- ---- c_npc_antlionguard.cpp ---- ---- info_teleporter_countdown.cpp ---- ---- item_ammo.cpp ---- ---- item_battery.cpp ---- ---- c_npc_combinegunship.cpp ---- ---- item_dynamic_resupply.cpp ---- ---- item_healthkit.cpp ---- ---- item_itemcrate.cpp ---- ---- item_suit.cpp ---- ---- c_npc_manhack.cpp ---- ---- look_door.cpp ---- ---- monster_dummy.cpp ---- ---- npc_alyx.cpp ---- ---- c_npc_rollermine.cpp ---- ---- c_plasma_beam_node.cpp ---- ---- c_prop_combine_ball.cpp ---- ---- npc_antlion.cpp ---- ---- c_rotorwash.cpp ---- ---- npc_antlionguard.cpp ---- ---- npc_apcdriver.cpp ---- /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h: In member function 'virtual void C_RotorWashEmitter::ClientThink()': /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h:1104:15: warning: 'vecForward.Vector::z' may be used uninitialized in this function [-Wuninitialized] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/client/hl2/c_rotorwash.cpp:250:9: note: 'vecForward.Vector::z' was declared here ---- c_script_intro.cpp ---- ---- npc_attackchopper.cpp ---- ---- c_strider.cpp ---- ---- npc_barnacle.cpp ---- ---- npc_barney.cpp ---- ---- c_te_concussiveexplosion.cpp ---- ---- npc_basescanner.cpp ---- ---- c_te_flare.cpp ---- ---- npc_BaseZombie.cpp ---- /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_BaseZombie.cpp: In member function 'virtual void CNPC_BaseZombie::HandleAnimEvent(animeventt)': /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_BaseZombie.cpp:1631:9: warning: the address of 'token' will always evaluate as 'true' [-Waddress] ---- npc_breen.cpp ---- /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h: In member function 'void CNPCAttackHelicopter::ComputeVelocity(const Vector&, float, float, float, Vector)': /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h:1202:38: warning: 'vecDelta.Vector::z' may be used uninitialized in this function [-Wuninitialized] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_attackchopper.cpp:3907:19: note: 'vecDelta.Vector::z' was declared here /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h:1202:38: warning: 'vecDelta.Vector::y' may be used uninitialized in this function [-Wuninitialized] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_attackchopper.cpp:3907:19: note: 'vecDelta.Vector::y' was declared here /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h:1202:38: warning: 'vecDelta.Vector::x' may be used uninitialized in this function [-Wuninitialized] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_attackchopper.cpp:3907:19: note: 'vecDelta.Vector::x' was declared here ---- npc_bullseye.cpp ---- ---- npc_citizen17.cpp ---- ---- c_thumper_dust.cpp ---- ---- c_vehicle_airboat.cpp ---- ---- c_vehicle_cannon.cpp ---- ---- c_vehicle_crane.cpp ---- ---- npc_combine.cpp ---- ---- c_vehicle_prisoner_pod.cpp ---- ---- npc_combinecamera.cpp ---- ---- npc_combinedropship.cpp ---- ---- c_waterbullet.cpp ---- ---- c_weapon_crossbow.cpp ---- ---- c_weapon__stubs_hl2.cpp ---- ---- npc_combinegunship.cpp ---- ---- npc_combines.cpp ---- ---- npc_cranedriver.cpp ---- ---- fx_antlion.cpp ---- /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h: In member function 'virtual void CNPC_CombineDropship::Flight()': /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h:2224:17: warning: 'vecDelta.Vector::z' may be used uninitialized in this function [-Wuninitialized] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_combinedropship.cpp:1219:20: note: 'vecDelta.Vector::z' was declared here /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h:1202:38: warning: 'vecDelta.Vector::y' may be used uninitialized in this function [-Wuninitialized] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_combinedropship.cpp:1219:20: note: 'vecDelta.Vector::y' was declared here /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h:1202:38: warning: 'vecDelta.Vector::x' may be used uninitialized in this function [-Wuninitialized] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_combinedropship.cpp:1219:20: note: 'vecDelta.Vector::x' was declared here ---- npc_crow.cpp ---- ---- fx_bugbait.cpp ---- ---- npc_dog.cpp ---- ---- npc_eli.cpp ---- ---- npc_enemyfinder.cpp ---- ---- fx_hl2_impacts.cpp ---- /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h: In member function 'virtual void CNPC_CombineGunship::Flight()': /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h:2224:17: warning: 'vecDelta.Vector::z' may be used uninitialized in this function [-Wuninitialized] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_combinegunship.cpp:2145:19: note: 'vecDelta.Vector::z' was declared here /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h:1202:38: warning: 'vecDelta.Vector::y' may be used uninitialized in this function [-Wuninitialized] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_combinegunship.cpp:2145:19: note: 'vecDelta.Vector::y' was declared here /home/the_djdj/GitHub/source-sdk-2013/mp/src/public/mathlib/vector.h:1202:38: warning: 'vecDelta.Vector::x' may be used uninitialized in this function [-Wuninitialized] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_combinegunship.cpp:2145:19: note: 'vecDelta.Vector::x' was declared here ---- npc_fisherman.cpp ---- ---- npc_gman.cpp ---- ---- fx_hl2_tracers.cpp ---- ---- npc_headcrab.cpp ---- ---- npc_ichthyosaur.cpp ---- ---- npc_kleiner.cpp ---- ---- hl2_clientmode.cpp ---- ---- npc_launcher.cpp ---- ---- npc_manhack.cpp ---- ---- hl_in_main.cpp ---- ---- hl_prediction.cpp ---- ---- npc_metropolice.cpp ---- ---- npc_missiledefense.cpp ---- ---- hud_ammo.cpp ---- ---- hud_autoaim.cpp ---- ---- hud_battery.cpp ---- ---- hud_blood.cpp ---- ---- npc_monk.cpp ---- ---- hud_credits.cpp ---- ---- hud_damageindicator.cpp ---- ---- npc_mossman.cpp ---- /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/client/hl2/hud_damageindicator.cpp: In member function 'void CHudDamageIndicator::DrawDamageIndicator(int)': /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/client/hl2/hud_damageindicator.cpp:182:42: warning: narrowing conversion of '0.0f' from 'float' to 'int' inside { } [-fpermissive] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/client/hl2/hud_damageindicator.cpp:182:42: warning: narrowing conversion of '1.0e+0f' from 'float' to 'int' inside { } [-fpermissive] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/client/hl2/hud_damageindicator.cpp:182:42: warning: narrowing conversion of '1.0e+0f' from 'float' to 'int' inside { } [-fpermissive] /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/client/hl2/hud_damageindicator.cpp:182:42: warning: narrowing conversion of '0.0f' from 'float' to 'int' inside { } [-fpermissive] ---- hud_filmdemo.cpp ---- /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_monk.cpp: In member function 'virtual void CNPC_Monk::Spawn()': /home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server/hl2/npc_monk.cpp:274:44: warning: operation on '((CNPCMonk)this)->CNPC_Monk::.CAI_PlayerAlly::.CAI_BaseActor::.CAI_ExpresserHost::.CAI_BaseHumanoid::.CAI_BlendingHost<CAI_BehaviorHost >::.CAI_BehaviorHost::.CAI_BaseNPC::.CBaseCombatCharacter::m_flFieldOfView' may be undefined [-Wsequence-point]
---- hud_flashlight.cpp ----
---- hud_hdrdemo.cpp ----
---- npc_playercompanion.cpp ----
---- hud_health.cpp ----
---- hud_poisondamageindicator.cpp ----
---- hud_quickinfo.cpp ----
---- hud_suitpower.cpp ----
---- npc_PoisonZombie.cpp ----
---- hud_weaponselection.cpp ----
---- npc_rollermine.cpp ----
---- npc_scanner.cpp ----
---- npc_stalker.cpp ----
---- hud_zoom.cpp ----
---- shieldproxy.cpp ----
---- npc_strider.cpp ----
---- npc_turret_ceiling.cpp ----
---- npc_turret_floor.cpp ----
---- npc_turret_ground.cpp ----
---- npc_vortigaunt_episodic.cpp ----
---- vgui_rootpanel_hl2.cpp ----
---- clientmode_hl2mpnormal.cpp ----
---- npc_zombie.cpp ----
---- c_hl2mp_player.cpp ----
---- point_apc_controller.cpp ----
---- prop_combine_ball.cpp ----
---- prop_thumper.cpp ----
---- c_te_hl2mp_shotgun_shot.cpp ----
---- proto_sniper.cpp ----
---- rotorwash.cpp ----
---- hl2mp_hud_chat.cpp ----
---- hl2mp_hud_target_id.cpp ----
---- hl2mp_hud_team.cpp ----
---- script_intro.cpp ----
---- hud_deathnotice.cpp ----
---- backgroundpanel.cpp ----
---- hl2mpclientscoreboard.cpp ----
---- te_gaussexplosion.cpp ----
/home/the_djdj/GitHub/source-sdk-2013/mp/src/game/client/hl2mp/huddeathnotice.cpp: In member function 'virtual void CHudDeathNotice::FireGameEvent(IGameEvent)':
/home/the_djdj/GitHub/source-sdk-2013/mp/src/game/client/hl2mp/hud_deathnotice.cpp:342:27: warning: the address of 'fullkilledwith' will always evaluate as 'true' [-Waddress]
---- hl2mptextwindow.cpp ----
---- vehicle_airboat.cpp ----
---- hltvcamera.cpp ----
---- vehicle_apc.cpp ----
---- hud.cpp ----
---- hud_animationinfo.cpp ----
---- hud_basechat.cpp ----
---- hud_basetimer.cpp ----
---- hud_bitmapnumericdisplay.cpp ----
---- vehicle_crane.cpp ----
---- vehicle_prisoner_pod.cpp ----
---- hud_closecaption.cpp ----
---- hud_crosshair.cpp ----
---- hud_element_helper.cpp ----
---- hud_hintdisplay.cpp ----
---- vehicle_viewcontroller.cpp ----
---- weapon_annabelle.cpp ----
---- weapon_bugbait.cpp ----
---- hud_lcd.cpp ----
---- weapon_cguard.cpp ----
---- weapon_flaregun.cpp ----
---- hud_msg.cpp ----
---- grenade_satchel.cpp ----
---- grenade_tripmine.cpp ----
---- hud_numericdisplay.cpp ----
---- hud_pdump.cpp ----
---- hud_redraw.cpp ----
---- hl2mp_bot_temp.cpp ----
---- hl2mp_client.cpp ----
---- hud_squadstatus.cpp ----
---- hl2mp_cvars.cpp ----
---- hl2mp_gameinterface.cpp ----
---- hud_vehicle.cpp ----
---- hl2mp_player.cpp ----
---- hud_voicestatus.cpp ----
---- hud_weapon.cpp ----
---- initializer.cpp ----
---- te_hl2mp_shotgun_shot.cpp ----
---- hltvdirector.cpp ----
---- h_ai.cpp ----
---- interpolatedvar.cpp ----
---- in_camera.cpp ----
---- h_cycler.cpp ----
---- h_export.cpp ----
---- info_camera_link.cpp ----
---- in_joystick.cpp ----
---- info_overlay_accessor.cpp ----
---- init_factory.cpp ----
---- in_main.cpp ----
---- in_mouse.cpp ----
---- IsNPCProxy.cpp ----
---- intermission.cpp ----
---- lampbeamproxy.cpp ----
---- lamphaloproxy.cpp ----
---- mathproxy.cpp ----
---- item_world.cpp ----
---- matrixproxy.cpp ----
---- menu.cpp ----
---- message.cpp ----
---- lightglow.cpp ----
---- movehelper_client.cpp ----
---- mp3player.cpp ----
---- mumble.cpp ----
---- panelmetaclassmgr.cpp ----
---- lights.cpp ----
---- particlemgr.cpp ----
---- particlesphererenderer.cpp ----
---- logicauto.cpp ----
---- particles_attractor.cpp ----
---- logicentities.cpp ----
---- logicrelay.cpp ----
---- particles_ez.cpp ----
---- logic_measure_movement.cpp ----
---- logic_navigation.cpp ----
---- mapentities.cpp ----
---- maprules.cpp ----
---- MaterialModifyControl.cpp ----
---- particles_localspace.cpp ----
---- particles_new.cpp ----
---- particles_simple.cpp ----
---- message_entity.cpp ----
---- modelentities.cpp ----
---- particle_collision.cpp ----
---- particle_litsmokeemitter.cpp ----
---- monstermaker.cpp ----
---- particle_proxies.cpp ----
---- particle_simple3d.cpp ----
---- perfvisualbenchmark.cpp ----
---- physics.cpp ----
---- physics_main_client.cpp ----
---- physpropclientside.cpp ----
---- movehelper_server.cpp ----
---- playerandobjectenumerator.cpp ----
---- movement.cpp ----
---- playerspawncache.cpp ----
---- prediction.cpp ----
---- proxyentity.cpp ----
---- movie_explosion.cpp ----
---- ProxyHealth.cpp ----
---- proxyplayer.cpp ----
---- nav_area.cpp ----
---- proxypupil.cpp ----
---- ragdoll.cpp ----
---- recvproxy.cpp ----
---- rendertexture.cpp ----
---- cdll_replay.cpp ----
---- replaycamera.cpp ----
---- ScreenSpaceEffects.cpp ----
---- simple_keys.cpp ----
---- in_sixense.cpp ----
---- in_sixense_gesture_bindings.cpp ----
---- nav_colors.cpp ----
---- smoke_fog_overlay.cpp ----
---- splinepatch.cpp ----
---- spritemodel.cpp ----
---- stdafx.cpp ----
---- studio_stats.cpp ----
---- texturescrollmaterialproxy.cpp ----
---- nav_edit.cpp ----
---- nav_entities.cpp ----
---- text_message.cpp ----
---- timematerialproxy.cpp ----
---- toggletextureproxy.cpp ----
---- nav_file.cpp ----
---- toolframework_client.cpp ----
---- train.cpp ----
---- nav_generate.cpp ----
---- vgui_avatarimage.cpp ----
---- vgui_basepanel.cpp ----
---- nav_ladder.cpp ----
---- nav_merge.cpp ----
---- vgui_bitmapbutton.cpp ----
---- vgui_bitmapimage.cpp ----
---- vgui_bitmappanel.cpp ----
---- nav_mesh.cpp ----
---- nav_mesh_factory.cpp ----
---- nav_node.cpp ----
---- vgui_centerstringpanel.cpp ----
---- vgui_consolepanel.cpp ----
---- nav_simplify.cpp ----
---- ndebugoverlay.cpp ----
---- npc_talker.cpp ----
---- vgui_debugoverlaypanel.cpp ----
---- vgui_fpspanel.cpp ----
---- npc_vehicledriver.cpp ----
---- particle_fire.cpp ----
---- vgui_game_viewport.cpp ----
---- vgui_grid.cpp ----
---- particle_light.cpp ----
---- vgui_int.cpp ----
---- particle_smokegrenade.cpp ----
---- particle_system.cpp ----
---- vgui_loadingdiscpanel.cpp ----
---- vgui_messagechars.cpp ----
---- pathcorner.cpp ----
---- pathtrack.cpp ----
---- physconstraint.cpp ----
---- vgui_netgraphpanel.cpp ----
---- physics.cpp ----
---- vgui_schemevisualizer.cpp ----
---- vgui_slideshow_display_screen.cpp ----
---- physics_bone_follower.cpp ----
---- vgui_video.cpp ----
---- vgui_video_player.cpp ----
---- view.cpp ----
---- physics_cannister.cpp ----
---- viewangleanim.cpp ----
---- physics_fx.cpp ----
---- physics_impact_damage.cpp ----
---- ViewConeImage.cpp ----
---- physics_main.cpp ----
---- viewdebug.cpp ----
---- viewpostprocess.cpp ----
---- physics_npc_solver.cpp ----
---- viewrender.cpp ----
---- view_beams.cpp ----
---- physics_prop_ragdoll.cpp ----
---- view_effects.cpp ----
---- view_scene.cpp ----
---- warp_overlay.cpp ----
---- physobj.cpp ----
---- phys_controller.cpp ----
---- plasma.cpp ----
---- WaterLODMaterialProxy.cpp ----
---- weapons_resource.cpp ----
---- weapon_selection.cpp ----
---- WorldDimsProxy.cpp ----
---- player.cpp ----
---- playerinfomanager.cpp ----
---- playerlocaldata.cpp ----
---- player_command.cpp ----
---- LINKING obj_client_hl2mp_linux32/release/client.so [release] ----
---- player_lagcompensation.cpp ----
---- player_pickup.cpp ----
---- player_resource.cpp ----
---- plugin_check.cpp ----
---- pointanglesensor.cpp ----
---- PointAngularVelocitySensor.cpp ----
---- pointhurt.cpp ----
---- pointteleport.cpp ----
---- point_camera.cpp ----
---- point_devshot_camera.cpp ----
---- point_playermoveconstraint.cpp ----
---- point_spotlight.cpp ----
---- point_template.cpp ----
---- props.cpp ----
---- RagdollBoogie.cpp ----
---- ragdoll_manager.cpp ----
---- recipientfilter.cpp ----
---- rope.cpp ----
---- saverestore_gamedll.cpp ----
---- sceneentity.cpp ----
---- scratchpad_gamedll_helpers.cpp ----
---- scripted.cpp ----
---- scriptedtarget.cpp ----
---- sendproxy.cpp ----
---- ServerNetworkProperty.cpp ----
---- shadowcontrol.cpp ----
---- SkyCamera.cpp ----
---- slideshow_display.cpp ----
---- smokestack.cpp ----
---- smoke_trail.cpp ----
---- sound.cpp ----
---- soundent.cpp ----
---- soundscape.cpp ----
---- soundscape_system.cpp ----
---- spotlightend.cpp ----
---- sprite_perfmonitor.cpp ----
---- stdafx.cpp ----
---- steamjet.cpp ----
---- subs.cpp ----
---- sun.cpp ----
---- tactical_mission.cpp ----
---- tanktrain.cpp ----
---- te.cpp ----
---- team.cpp ----
---- team_control_point.cpp ----
---- team_control_point_master.cpp ----
---- team_control_point_round.cpp ----
---- team_objectiveresource.cpp ----
---- team_spawnpoint.cpp ----
---- team_train_watcher.cpp ----
---- TemplateEntities.cpp ----
---- tempmonster.cpp ----
---- tesla.cpp ----
---- testfunctions.cpp ----
---- testtraceline.cpp ----
---- test_proxytoggle.cpp ----
---- test_stressentities.cpp ----
---- textstatsmgr.cpp ----
---- te_armorricochet.cpp ----
---- te_basebeam.cpp ----
---- te_beamentpoint.cpp ----
---- te_beaments.cpp ----
---- te_beamfollow.cpp ----
---- te_beamlaser.cpp ----
---- te_beampoints.cpp ----
---- te_beamring.cpp ----
---- te_beamringpoint.cpp ----
---- te_beamspline.cpp ----
---- te_bloodsprite.cpp ----
---- te_bloodstream.cpp ----
---- te_breakmodel.cpp ----
---- te_bspdecal.cpp ----
---- te_bubbles.cpp ----
---- te_bubbletrail.cpp ----
---- te_clientprojectile.cpp ----
---- te_decal.cpp ----
---- te_dynamiclight.cpp ----
---- te_effect_dispatch.cpp ----
---- te_energysplash.cpp ----
---- te_explosion.cpp ----
---- te_fizz.cpp ----
---- te_footprintdecal.cpp ----
---- te_glassshatter.cpp ----
---- te_glowsprite.cpp ----
---- te_impact.cpp ----
---- te_killplayerattachments.cpp ----
---- te_largefunnel.cpp ----
---- te_muzzleflash.cpp ----
---- te_particlesystem.cpp ----
---- te_physicsprop.cpp ----
---- te_playerdecal.cpp ----
---- te_projecteddecal.cpp ----
---- te_showline.cpp ----
---- te_smoke.cpp ----
---- te_sparks.cpp ----
---- te_sprite.cpp ----
---- te_spritespray.cpp ----
---- te_worlddecal.cpp ----
---- timedeventmgr.cpp ----
---- toolframework_server.cpp ----
---- trains.cpp ----
---- triggers.cpp ----
---- trigger_area_capture.cpp ----
---- util.cpp ----
---- variant_t.cpp ----
---- vehicle_base.cpp ----
---- vehicle_baseserver.cpp ----
---- vguiscreen.cpp ----
---- waterbullet.cpp ----
---- WaterLODControl.cpp ----
---- wcedit.cpp ----
---- weapon_cubemap.cpp ----
---- weight_button.cpp ----
---- world.cpp ----
---- LINKING obj_server_hl2mp_linux32/release/server.so [release] ----
true -signvalve ./obj_client_hl2mp_linux32/release/client.so;
---- COPYING TO ../../../game/mod_hl2mp/bin/client.so [release] ----
chmod: cannot access ‘../../../game/mod_hl2mp/bin/client.so.dbg’: No such file or directory
~/GitHub/source-sdk-2013/mp/game/mod_hl2mp/bin ~/GitHub/source-sdk-2013/mp/src/game/client
../../devtools/gendbg.sh: line 40: /valve/steam-runtime/bin/objcopy: No such file or directory
../../devtools/gendbg.sh: line 41: /valve/steam-runtime/bin/objcopy: No such file or directory
~/GitHub/source-sdk-2013/mp/src/game/client
---- COPYING TO ../../../game/mod_hl2mp/bin/client_srv.so ----
cp: cannot stat ‘../../../game/mod_hl2mp/bin/client.so.dbg’: No such file or directory
../../devtools/makefile_base_posix.mak:417: recipe for target '../../../game/mod_hl2mp/bin/client.so' failed
make[2]: * [../../../game/mod_hl2mp/bin/client.so] Error 1
make[2]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/game/client'
games.mak:36: recipe for target 'client_hl2mp' failed
make[1]: * [client_hl2mp] Error 2
make[1]: * Waiting for unfinished jobs....
true -signvalve ./obj_server_hl2mp_linux32/release/server.so;
---- COPYING TO ../../../game/mod_hl2mp/bin/server.so [release] ----
chmod: cannot access ‘../../../game/mod_hl2mp/bin/server.so.dbg’: No such file or directory
~/GitHub/source-sdk-2013/mp/game/mod_hl2mp/bin ~/GitHub/source-sdk-2013/mp/src/game/server
../../devtools/gendbg.sh: line 40: /valve/steam-runtime/bin/objcopy: No such file or directory
../../devtools/gendbg.sh: line 41: /valve/steam-runtime/bin/objcopy: No such file or directory
~/GitHub/source-sdk-2013/mp/src/game/server
---- COPYING TO ../../../game/mod_hl2mp/bin/server_srv.so ----
cp: cannot stat ‘../../../game/mod_hl2mp/bin/server.so.dbg’: No such file or directory
../../devtools/makefile_base_posix.mak:417: recipe for target '../../../game/mod_hl2mp/bin/server.so' failed
make[2]: * [../../../game/mod_hl2mp/bin/server.so] Error 1
make[2]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src/game/server'
games.mak:48: recipe for target 'server_hl2mp' failed
make[1]: * [server_hl2mp] Error 2
make[1]: Leaving directory '/home/the_djdj/GitHub/source-sdk-2013/mp/src'
games.mak:28: recipe for target 'all' failed
make: * [all] Error 2
BUILD FAILED (exit value 2, total time: 39m 34s)
I'm not exactly sure what went wrong... I haven't made any changes to the code yet, so it's not a change I made that's not working. Any help would be greatly appreciated!