Closed jonnyboy0719 closed 7 years ago
Is this still a problem for you? When i call it it works fine in a MP mod. If it still happens, check the call stack and local variables. The this pointer should be valid for this destructor to work properly.
This was fixed awhile ago, It was something where it was trying to kill off engine specific entities that shouldn't be killed. The "whitelist" of entities was broken for some reason, and a new clean download fixed it.
I get this crash every time I run CleanUpMap(); whenever I try to restart the round. I tried to figure out what is causing it, but It only ends up of me having a headache of not finding it.
Any suggestions that might cause this to happen would be very helpful, because It didn't happen before. And why it happens now, I got no idea, so I can't answer that question.