DispatchEffect uses a PAS filter using data.m_vecOrigin when being called however there are some functions in the SDK which miss to assign this and causes the effect to be only transmitted if the players are nearby Vector(0,0,0), this is also only an issue when maxplayers is above 1 otherwise the filter is ignored.
I've gathered a list of functions that are missing the assignment of m_vecOrigin on data.
DispatchEffect uses a PAS filter using data.m_vecOrigin when being called however there are some functions in the SDK which miss to assign this and causes the effect to be only transmitted if the players are nearby Vector(0,0,0), this is also only an issue when maxplayers is above 1 otherwise the filter is ignored.
I've gathered a list of functions that are missing the assignment of m_vecOrigin on data.
void CWeaponCrossbow::DoLoadEffect( void ) https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/hl2mp/weapon_crossbow.cpp#L800-L809
void CFuncTank::DoMuzzleFlash( void ) https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/func_tank.cpp#L2157-L2175
void CFuncTankAirboatGun::DoMuzzleFlash( void ) https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/func_tank.cpp#L2962-L2966
void CNPC_Antlion::ZapThink( void ) https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/npc_antlion.cpp#L2249-L2254
void CNPC_AttackHelicopter::DoMuzzleFlash( void ) https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/npc_attackchopper.cpp#L2030-L2034
void CNPC_AttackHelicopter::CreateEntityZapEffect( CBaseEntity *pEnt ) https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/npc_attackchopper.cpp#L2538-L2542
void CNPC_CombineGunship::DoMuzzleFlash( void ) https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/npc_combinegunship.cpp#L1756-L1760
void CNPC_Hunter::TeslaThink() https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/episodic/npc_hunter.cpp#L5429-L5433
void CNPC_Hunter::DoMuzzleFlash( int nAttachment ) https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/episodic/npc_hunter.cpp#L5962-L5965
void CNPC_Strider::DoMuzzleFlash( void ) https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/npc_strider.cpp#L3792-L3796
void CNPC_GroundTurret::Shoot() https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/npc_turret_ground.cpp#L549-L554
void CPropAirboat::DoMuzzleFlash( void ) https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/vehicle_airboat.cpp#L1552-L1556
void CPropAPC::DoMuzzleFlash( void ) https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/vehicle_apc.cpp#L809-L813
void CRagdollBoogie::ZapThink() https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/RagdollBoogie.cpp#L113-L119