I don't know why yet this hasn't been reported, I'm sorry if it did,
but it seems that libSDL2-2.0.so.0 doesn't give proper values for raw inputs for some reasons I'll need to investigate.
It seems for those who have the version with sha512 : 5155c0425a38e22bda24c23d845fbdcad0df46b2b3bd2e399fa64b115270fc5f2ad8b6e101d1e708559d5788d0c23e402a11741282348e3e048a01968221d19a
m_rawinput won't work properly and you'll need probably to replace it by the CS:GO one inside the bin folder or recompile the library yourself. (since symbols are gone takes a bit of time to know what changed between these two sdl libraries)
Sadly, this version of SDL is distributed for every source engine games for example CS:S and Black Mesa (for the games I've tested with).
It would be nice to have a simple update that uses the CS:GO one's instead but I'm not sure if these games are even looked at especially on linux.
I don't know why yet this hasn't been reported, I'm sorry if it did, but it seems that libSDL2-2.0.so.0 doesn't give proper values for raw inputs for some reasons I'll need to investigate. It seems for those who have the version with sha512 :
5155c0425a38e22bda24c23d845fbdcad0df46b2b3bd2e399fa64b115270fc5f2ad8b6e101d1e708559d5788d0c23e402a11741282348e3e048a01968221d19a
m_rawinput won't work properly and you'll need probably to replace it by the CS:GO one inside the bin folder or recompile the library yourself. (since symbols are gone takes a bit of time to know what changed between these two sdl libraries) Sadly, this version of SDL is distributed for every source engine games for example CS:S and Black Mesa (for the games I've tested with).It would be nice to have a simple update that uses the CS:GO one's instead but I'm not sure if these games are even looked at especially on linux.