Open malortie opened 4 months ago
This removes a duplicate text_inset. The one with value 36 is kept.
text_inset
In older versions, it was set to 26. Below is the version found in Depot 212 (Base Source Engine 2).
hl2/scripts/hudlayout.res
HudHistoryResource { "fieldName" "HudHistoryResource" "visible" "1" "enabled" "1" "xpos" "r252" "ypos" "40" "wide" "248" "tall" "320" "history_gap" "56" "icon_inset" "28" "text_inset" "26" "NumberFont" "HudNumbersSmall" }
Later, it appears to have been changed to 36. Of note, Half-Life 2: Deathmatch still uses 26.
Depot 211 (Source SDK) contains a hudlayout.res file in which text_inset is set to 36 with no duplicate.
launcher/createmodfiles/orangebox/singleplayer/scripts/hudlayout.res
HudHistoryResource [$WIN32] { "fieldName" "HudHistoryResource" "visible" "1" "enabled" "1" "xpos" "r252" "ypos" "40" "wide" "248" "tall" "320" "history_gap" "56" "icon_inset" "38" "text_inset" "36" "NumberFont" "HudNumbersSmall" }
mod_episodic's HUD layout has no duplicate and uses 36 as value, so this should probably be the same.
https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/game/mod_episodic/scripts/HudLayout.res#L429-L444
This removes a duplicate
text_inset
. The one with value 36 is kept.In older versions, it was set to 26. Below is the version found in Depot 212 (Base Source Engine 2).
Later, it appears to have been changed to 36. Of note, Half-Life 2: Deathmatch still uses 26.
Depot 211 (Source SDK) contains a hudlayout.res file in which
text_inset
is set to 36 with no duplicate.mod_episodic's HUD layout has no duplicate and uses 36 as value, so this should probably be the same.
https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/game/mod_episodic/scripts/HudLayout.res#L429-L444