Hey gang! Great work on the plugin. I super enjoy the results. Runeberg said I should make an issue for this: the UE4 integration doesn't handle split screen. It seems that the only audio considered is Player 1's; the rest is just not spatialised/occluded.
As far as approach, Epic did a blog post recently about their approach to split screen audio in Fortnite that might be useful. The tl;dr is "render audio relative to the nearest listener and it seems fine". Maybe the way to go here too? They admittedly weren't dealing with proper occlusion.
Hey gang! Great work on the plugin. I super enjoy the results. Runeberg said I should make an issue for this: the UE4 integration doesn't handle split screen. It seems that the only audio considered is Player 1's; the rest is just not spatialised/occluded.
As far as approach, Epic did a blog post recently about their approach to split screen audio in Fortnite that might be useful. The tl;dr is "render audio relative to the nearest listener and it seems fine". Maybe the way to go here too? They admittedly weren't dealing with proper occlusion.
<3 keep up the good work!