Open FlavienCollet opened 3 years ago
Hi @FlavienCollet - did you ever figure this out? I believe I'm running into a similar issue with Steam Audio in Unity where when I turn my character's head, audio becomes briefly distorted and crackling.
@21pdavis Can you provide a video of the issue, and preferably a minimal project that reproduces it? Also, are you using nearest-neighbor interpolation with your HRTF, or bilinear?
Hello, I try to solve this issue for many days now... I have audio crackling when moving fast my AudioSource which have a Blend between 2D stereo and Binaural Steam Audio spatializer (cf. screenshot and you can listen this here : https://www.youtube.com/watch?v=3ykrhA2rX1s )![Blend_2D_binaural_Unity_01](https://user-images.githubusercontent.com/78876257/107560371-92d04800-6bdd-11eb-9ff0-13b036faf409.JPG)
I tried to change DSP buffer size, I tested whith .ogg file, .wav file, "Decompress on Load", "Compressed in Memory", "Streaming", different compression format and two Audio devices (my Focusrite Scarlett 2i2 USB and my built-in Realtek). On Steam Audio Source I tried "Nearest" and "Bilinear" HRTF interpolation. I tried in Unity and the Build. Nothing change... Audio crackling continue... Especially on low freq noisy sounds. An idea ?
(here is a screenshot of the audio "desync" : )![audio_cracotte_01_B](https://user-images.githubusercontent.com/78876257/107560451-a8457200-6bdd-11eb-864d-439e2765c183.JPG)