Closed Furtivo89 closed 7 years ago
I would like to use this, too. If it's possible to use custom HRTF data, I could use this for our virtual reality project at university we have to do this semester...
Is this option theoretically available in the unity integration, too?
@Furtivo89, @Luux - We have added support for custom HRTFs in Steam Audio C API in the latest release. For more details see release notes and download the latest version.
I'm interested to use a custom HRTF for the binaural renderer. I see there is a parameter to set to do this task:
IPLbyte* hrtfData
, a pointer to a byte array containing HRTF data in the functionIPLAPI IPLerror iplCreateBinauralRenderer(IPLContext context, IPLRenderingSettings renderingSettings, IPLbyte* hrtfData, IPLhandle* renderer);
There is no documentation about the format of this byte array. Anyone can help me?