ValveSoftware / steam-audio

Steam Audio
https://valvesoftware.github.io/steam-audio/
Apache License 2.0
2.2k stars 152 forks source link

Dynamic objects with materials? #270

Closed ReaLadge closed 10 months ago

ReaLadge commented 10 months ago

Been experimenting with dynamic objects and it seems that the object completely occludes whatever sound is behind it even if you put a geometry component on there as well; which I assume static geometry steam components wont work with moveable objects. Just wondering if there is any way to have dynamic and have materials along with it, if not I would love a implementation of so.

achandak commented 10 months ago

Did you put any Steam Audio Material on the dynamic object? If so, can you share the settings. Also, did you enable transmission under Occlusion Settings?

If you have any reproducible self-contained project feel free to share.

ReaLadge commented 10 months ago

I should of mentioned I'm using Unreal Engine 5.2 sorry. Yeah I do have transmission enabled. The dynamic object works fine itself like it occludes fine but the object fully blocks the sound completely and putting geometry component and setting the material on it doesn't seem to work.

ReaLadge commented 10 months ago

Oh I know why it's not working. I have to keep exporting dynamic object in the actor details even when changing material settings.