When exporting active scene, local to world space convertion was applied twice inside the 'GetVertices' method of the SteamAudioManager for a terrain. This problem only arises if the terrain position is not at 0,0,0, as applying the terrain position in two places makes no difference.
The first time, the terrain position is added (which has been removed in this PR) and the second time the 'terrain.transform.TransformPoint' method is used a few lines down.
When exporting active scene, local to world space convertion was applied twice inside the 'GetVertices' method of the SteamAudioManager for a terrain. This problem only arises if the terrain position is not at 0,0,0, as applying the terrain position in two places makes no difference.
The first time, the terrain position is added (which has been removed in this PR) and the second time the 'terrain.transform.TransformPoint' method is used a few lines down.