Operating System and version: Windows 10 (22H2) [10.0.19045.3803]
Issue Description
RAM usage of the packaged build, containing baked pathing data with lots of probes is too high, compared to the editor play mode.
Comparison screenshots below.
1st case, packaged build:
2nd case packaged build:
1st case editor:
2nd case editor
Steps To Reproduce
Create simple Unreal Engine + FMOD + Steam Audio project, following a documentation.
Build a project and check for RAM usage
Add probe volume to the scene and bake pathing for 1000+ probes
Build a project and check for RAM again.
Forgot to mention, after building the project, you need to manually place phonon_fmod.dll to %ProjectName%\Plugins\FMODStudio\Binaries\Win64 of your build folder to get it work.
Issue Description RAM usage of the packaged build, containing baked pathing data with lots of probes is too high, compared to the editor play mode. Comparison screenshots below. 1st case, packaged build:
2nd case packaged build:
1st case editor:
2nd case editor
![изображение](https://github.com/ValveSoftware/steam-audio/assets/67294769/0e78e98a-10e4-47f4-bb37-66e663f6210f)
Steps To Reproduce
Forgot to mention, after building the project, you need to manually place phonon_fmod.dll to %ProjectName%\Plugins\FMODStudio\Binaries\Win64 of your build folder to get it work.