ValveSoftware / steam-audio

Steam Audio
https://valvesoftware.github.io/steam-audio/
Apache License 2.0
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[UE, FMOD] Pathing uses a lot of RAM in packaged build #318

Open sociofall opened 3 months ago

sociofall commented 3 months ago

Issue Description RAM usage of the packaged build, containing baked pathing data with lots of probes is too high, compared to the editor play mode. Comparison screenshots below. 1st case, packaged build: изображение изображение 2nd case packaged build: изображение изображение 1st case editor: изображение 2nd case editor изображение

Steps To Reproduce

  1. Create simple Unreal Engine + FMOD + Steam Audio project, following a documentation.
  2. Build a project and check for RAM usage
  3. Add probe volume to the scene and bake pathing for 1000+ probes
  4. Build a project and check for RAM again.

Forgot to mention, after building the project, you need to manually place phonon_fmod.dll to %ProjectName%\Plugins\FMODStudio\Binaries\Win64 of your build folder to get it work.