Operating System and version: Windows 10 Enterprise
CPU architecture: x64
Oneshots played close together from the same source seems to lack the proper reverb/reflections and even cancels each other out. This happens when the Reflection effect type is set to Convolution or Hybrid, works fine with Parametric.
Steps To Reproduce
Steps to reproduce the behavior:
Play an Fmod event emitter multiple times together with any oneshot event that has reflection with hrtf on while in an appropriately setup scene with Reflection Effect Type set to Convolution in the Steam Audio Settings
Oneshots played close together from the same source seems to lack the proper reverb/reflections and even cancels each other out. This happens when the Reflection effect type is set to Convolution or Hybrid, works fine with Parametric.
Other potentially relevant links to said issue that are from old threads: https://qa.fmod.com/t/how-to-play-one-shot-events-with-steam-audio-reflections/17914 https://qa.fmod.com/t/steam-audio-fmod-reverb-tail-gets-cut-off/16705
Steps To Reproduce Steps to reproduce the behavior:
https://github.com/ValveSoftware/steam-audio/assets/44778343/579d9af3-7dd1-4785-bb3c-c8d260bf2887