Closed cshenton closed 3 months ago
The issue was caused by incorrect usage of the API in the official documentation.
No volume field is being set here, it needs to be set to 1.0
otherwise the stream will just output silence (I don't remember that field last time I used SteamAudio). Leaving the issue open as this is a documentation bug.
Should have been fixed? https://github.com/ValveSoftware/steam-audio/pull/309
@cshenton This documentation issue was fixed in #309, so I'm closing this issue.
@lakulish I think the issue is that it was not reflected on github pages doc
Yes, on several different pages on the github pages documentation the incorrect usage is shown. This is what I was referring to.
The documentation in the gh-pages
branch will be updated when the next official release is made, which I plan to do soon.
System Information Please provide the following information about your system:
Issue Description Passing valid audio samples (duplexed microphone) to
iplBinauralEffectApply
always outputs silence, even whenspatialBlend
is set to0.0
,which should just be a passthrough(nvm, mono input doesn't trigger this).Steps To Reproduce Steps to reproduce the behavior:
iplBinauralEffectApply
with the hrtf.The result is silence (validated programmatically, all samples precisely 0.0). Params are as follows: