Closed Ravbug closed 7 hours ago
Looks like my earlier understanding of the source was wrong -- PFFFT works fine on Windows x86_64. However, this implementation is disabled on macOS x86_64. Is there a non-IPP FFT implementation for x86_64 macOS? oneAPI on macOS has been deprecated.
The issues I was facing here have been resolved.
I'm trying to integrate Steam Audio from source. From my reading of the source code, it looks like IPP is used for FFT operations on x86_64 targets, FFTS is used on Android, and PFFFT is used on non-macOS arm64 targets. To experiment, I tried force-enabling the PFFFT and Accelerate implementations on x86_64 but they segfault there.
Is there a way to use SteamAudio from source on x86_64 without installing oneAPI?