ValveSoftware / steam-audio

Steam Audio
https://valvesoftware.github.io/steam-audio/
Apache License 2.0
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Able to pre-export scene using c++ or button during runtime #98

Closed mojoyup1528 closed 1 week ago

mojoyup1528 commented 4 years ago

Am I able to export a scene from steam audio plugin using c++ code to reference and execute it from another script via a runtime button?

I want to be able to manipulate objects in runtime and use a button to update the scene for audio rendering. I know dynamic objects can be used, but I read they cannot be transform manipulated other than coordinates. I need the ability to scale and all that.

Thank you if you can help :)

amaribrahim commented 4 years ago

Yes please do this

On Thu, Aug 1, 2019 at 12:54 AM Jason Evans notifications@github.com wrote:

Am I able to export a scene from steam audio plugin using c++ code to reference and execute it from another script via a runtime button?

I want to be able to manipulate objects in runtime and use a button to update the scene for audio rendering. I know dynamic objects can be used, but I read they cannot be transform manipulated other than coordinates. I need the ability to scale and all that.

Thank you if you can help :)

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github-actions[bot] commented 1 month ago

This issue has been automatically marked stale, and will automatically be closed in 30 days if no activity occurs.