Open JPLeBreton opened 1 year ago
Update: I've tried all the troubleshooting steps on this page and ruled them out as a cause: https://help.steampowered.com/en/faqs/view/68D2-35AB-09A9-7678#basic - my internet connection is fine, Steam can download (and upload saves for other games) just fine, and I don't have any other programs on my system messing with the save files, the game files, or Steam itself.
I have the same issue as a publisher. I'm testing AutoCloud with my game and I witness the same asymmetric behavior between my two PCs (same OS).
One uploads files, the other does not, and the error is the same. Since I'm testing and I had some troubles with AutoCloud I may have a dirty situation on my development machine, I'm going to clean the whole thing up and see, but knowing this is something that can happen also to customers makes me shiver.
I have found a solution that worked in my case. Leaving it here for everyone who wants to try it out. Do it at your own risk. It requires erasing some cache files of the Steam client and I don't know, in that case, what gets updated with what so make a backup of your local files, if they are precious to you.
Mine were not, because I was just testing the thing out with throw-away saves.
Forenote 1: I'm also developing on Manjaro Linux, same version of @jplebreton, but my other device is Ubuntu Linux 20.04 and I'm pretty sure my son had a similar problem with another production game on Windows 11, so this should be completely OS-independent. The paths will change of course, so I'll just refer to generic paths as <steam-userdata>
or <savegame-root>
.
Forenote 2: Since I'm testing my not-yet-released game, I have to keep the console open and issue testappcloudpaths <AppID>
and set_spew_level 4 4
(for good measure) every stinking time I close and reopen the client. If you are also testing stuff, remember to do it, as well as make sure you have Cloud saves enabled in settings!
<steam-userdata>
folder. In there, locate the folder named as the <AppID>
of the app that gives problems and delete the remotecache.vdf
file in there. If there is a remote
folder, get rid of that too.<savegames-root>
folder and search for a file named steam_autocloud.vdf
. It may be present in more subfolders named after your Steam user-id... it really depends on the game implementation I guess. Anyway, get rid of those files too.Hope this may help someone who's fighting with this like I did. Just a workaround of course.
Thanks for the detailed troubleshooting steps, stickgrinder. I'm curious as to whether there's any reliable documentation of remotecache.vdf
out there - it seems like the underlying problems might be resolved by simply editing that file, but web search results mostly turn up people on Steam forums experimenting rather unscientifically with it. Anyone know of such a resource? Looking at my own version of the file, it seems like the timestamps for the affected files are indeed incorrect (the June 14th date reported by the web view).
Your system information
Please describe your issue in as much detail as possible:
I played some of the new No Man's Sky update on my desktop PC (specs above) yesterday. Later that day, I let the update download on my Steam Deck and then launched the game on that after not having played on the device for about a month and a half. At the "select a save file to load" screen in-game, I noticed that the date on my main (800+ hour) save was June 14th. Not wanting to make any changes that would stomp my desktop PC savegame (ie the past 1.5 months' worth of progress), I exited out of the game. When I relaunched the game on my PC, my savegame was still fine - ie the old save on the Deck / in the cloud did not stomp my save here.
When I check the timestamps of my save files for the game at https://store.steampowered.com/account/remotestorageapp/?appid=275850 , I can see that the specific save slots in question - save.hg, save2.hg, mf_save.hg, and mf_save2.hg - are still dated June 14th, despite the files on my PC being newer.
To determine whether this was an issue with my system, my account, or this particular game, I tried launching another game (Satisfactory), saving, and exiting on my desktop PC. The savegame promptly uploaded to Steam Cloud just fine. (FWIW, I've never played that game on my Steam Deck, or any other computer.)
Last night I also loaded another of my No Man's Sky savegames, for Creative Mode (save5.hg and save6.hg, in my case), saved and exited, and those changes did get uploaded to Steam Cloud. So the problem might be specific to the 4 files named above.
I've checked ~/.local/share/Steam/logs/cloud_log.txt and there are a few lines like this that mention the files:
Not sure what "setting changes in cloud" means, though, since the remote storage file listing does not show the file as having been updated in the past month.
Steps for reproducing this issue: