Open ClaudeLib opened 4 months ago
The issue still persists on my Deck, after installing the update that dropped an hour ago.
It also affects both Steam Controller (gordon) and Steam Deck builtin controls (neptune).
As a test, I added Ark (the KDE Archiving tool) to Steam and when I launch it, Steam Input seems to switch to gamepad mode just fine, as in, the right touchpad (or right stick) doesn't move the mouse around. https://i.imgur.com/XtYuJ0I.png
However, when launching PPSSPP (https://flathub.org/apps/org.ppsspp.PPSSPP), it still emulates the desktop controls. https://i.imgur.com/8iMAN7E.png
EDIT: It does not seem to affect games installed from Steam, only some third party ones.
happening to me too. mainly an issue for me rn bc it breaks Moonlight, the button combo to close it doesnt work. started after the newest update.
still not fixed after the newest update
I can confirm this is happening on both the Steam Flatpak version and Native in Fedora as well when running any none Steam Apps via Steam.
I have also tried to disable both Steam Input on the Game and on Desktop and vice versa.
Even sometimes I get a weird behavior when both profiles are used in the same time and sends dual inputs, but even then if I turn of the Desktop Profile it stops the game profile from working.
I have tried even to load a game profile as a Desktop profile, without any success.
Our controller profiles:
i have a feeling that Valve wont do anything since its affecting such a small amount of people. really wish there was an official way to roll back farther.
I'm seeing this regression with an LCD Steam Deck running RetroArch (flatpak) installed via Emudeck.
On Desktop, controls that were previously a gamepad layout (both internal controls and a wired gamepad) are now acting as the desktop profile after the client update of Feb 27.
The regression may not be limited to Desktop mode. In Game Mode, I'm finding the app will load with the correct mappings, but changing the brightness level via chord (Three Dot + Joystick Up) is enough to break the controls in the same way, silently changing application inputs to desktop profile.
After some testing, the behavior appears different in Game Mode if the Steam button has been pressed. With an overlay active, the gamepad profile of the running application does not appear to be lost.
I am also experiencing this on my Steam Deck with Dolphin. This is a high priority fix to me.
It also happens on LMDE, based on Debian.
yuzu installed from Flathub (https://flathub.org/apps/org.yuzu_emu.yuzu) does have this issue.
yuzu installed from Debian (https://debian.pkgs.org/12/debian-main-amd64/yuzu_0-1335+ds-1+deb12u1_amd64.deb.html) does not, Steam Input switches to gamepad emulation just fine and I'm able to configure the controls in the app's settings.
As a test I tried adding Text Editor and Archive Manager as non-Steam games and they also seem to have this issue, despite not being flatpaks.
The issue is still there as of build 1709846872.
Build 1710458266, the issue is still present.
Can confirm the issue is still present and still irritating.
I'm also experiencing this with non-Steam flatpak games launched through Steam. It seems similar to (and possibly a regression of) https://github.com/ValveSoftware/steam-for-linux/issues/8599.
For me
Flatpak games launched through Steam don't receive any controller input at all, unless Steam input is disabled for that game.
Once Steam input is disabled, the desktop configuration for the controller is used for that game, if the controller has a desktop profile.
Steam client version (build number or date): 1709846872
Distribution (e.g. Ubuntu): Pop!_OS 22.04 LTS
Opted into Steam client beta?: [Yes/No] No
Have you checked for system updates?: [Yes/No] Yes
GPU: AMD
Possible duplicate: https://github.com/ValveSoftware/steam-for-linux/issues/10430
I came here to report the same issue that using chords through the QAM button causes non-steam game binding to be overridden with the desktop config until you press the QAM button. Using chords through the STEAM button does not have this effect Here's a demonstrative video: https://youtu.be/_7q7VCEgV24 I reported this previously on the Steam Forums. https://steamcommunity.com/app/1675200/discussions/1/3642874410681493222/
I did a little more testing on Steam Deck and my Linux desktop launching non-Steam games from Steam that run as flatpak apps (in my case, game launched from Steam but run through Heroic launcher flatpak). In all cases, Steam input was enabled with a custom controller configuration for the non-Steam game.
Steam Deck
Desktop mode
Game mode
Linux Desktop (tested both a Steam Controller and a PS5 controller, wired and bluetooth)
Desktop mode
Big Picture mode
I can't believe I spent all day trying every combination of RetroArch from pacman/steam, every input/controller driver, and steam running/not just to find out it's a bug.
If you want a workaround you can manually swap the desktop profile to gamepad, or you can use action sets to swap profiles with buttons on the controller. steam://controllerconfig/413080/909196706
If you want a workaround you can manually swap the desktop profile to gamepad, or you can use action sets to swap profiles with buttons on the controller.
I wouldn't call manually changing the controls every time you want to change games a "workaround," not to mention that it messes with your regular desktop controls.
Yeah manually switching is inconvenient, but it'll let you use your steam controller at all so it does partially work around the issue of a completely unusable controller, but I recommend action sets, it's very convenient to switch between desktop and game pad with a button, whether in desktop or a game.
The default deskto config, at least for the Deck, contains a gamepad action set that you switch to by holding Start.
The default deskto config, at least for the Deck, contains a gamepad action set that you switch to by holding Start.
Woah, nice. Thanks, gonna be using that for the time being. Sadly it doesn't seem to work for Steam Controller, though.
SC doesn't probably have it by default. You need to create it yourself.
After the update 3.5.19 the issue is still there. I guess that's because the client is still 1710458266.
Confirming. Issue still exists on 3.5.19 (20240422.1) on both Stable and Preview.
This is a major issue as it renders a number of games (particularly those that rely on multiple windows and/or the system mouse cursor) virtually unplayable on Steam Deck.
The default deskto config, at least for the Deck, contains a gamepad action set that you switch to by holding Start.
Woah, nice. Thanks, gonna be using that for the time being. Sadly it doesn't seem to work for Steam Controller, though.
Correct, the Steam Controller doesn't have that by default, this one does though
steam://controllerconfig/413080/909196706
Happens with gamescope as well, which is especially annoying.
"/usr/bin/gamescope" -W 1280 -H 800 -r 60 -e -f --expose-wayland -- ./CGeniusExe
When I run CGeniusExe (or any other game) without gamescope I can control it just fine.
After long awaited Steam Client update 1714854927, despite numerous Steam Input fixes and improvements, this particular issue seems to still be there.
Steam Client 1715635533, the issue is still there.
Steam Client 1715891371, the issue still persists.
Can confirm I cannot play a non-steam game (that lives in Bottles from flathub) that previously (quite a while ago) worked fine. It seems that the entire steam overlay doesn't work, and without it there won't be any steam input either. It's not a problem with a Steam Deck, as controls work fine in Game Mode. However, there is no such workaround on my desktop PC, so I can't play such games with a controller anymore.
It's not a problem with a Steam Deck, as controls work fine in Game Mode. However, there is no such workaround on my desktop PC, so I can't play such games with a controller anymore.
You can run flatpaks from Big Picture for now, should work.
It's not a problem with a Steam Deck, as controls work fine in Game Mode. However, there is no such workaround on my desktop PC, so I can't play such games with a controller anymore.
You can run flatpaks from Big Picture for now, should work.
Unfortunately doesn't work for me when launched from Big Picture either, even though the controller works fine in the Big Picture interface. Games see no controller at all, unless I disable Steam Input (which means no remapping or anything available).
For non-Steam flatpak games on desktop PCs, the only other workaround I've found is to change the Desktop layout for the controller to the one I want to use in the game, then launch the game in Desktop mode.
Note that this does not work for me in Big Picture mode. Like @Merrit , I get no controller input in Big Picture mode for games running through Bottles or Heroic Games Launcher.
The regression may not be limited to Desktop mode. In Game Mode, I'm finding the app will load with the correct mappings, but changing the brightness level via chord (Three Dot + Joystick Up) is enough to break the controls in the same way, silently changing application inputs to desktop profile.
I've also experienced this multiple times, the custom controller profile becoming disabled in Game mode on the Steam Deck after using the right fly out menu or using the ...
button + left stick to adjust brightness. It also happened once after a scheduled activation of night mode. In my case it was for a non-Steam game running through Heroic. I'm not sure if it happens for Steam games or not.
It's not a problem with a Steam Deck, as controls work fine in Game Mode. However, there is no such workaround on my desktop PC, so I can't play such games with a controller anymore.
You can run flatpaks from Big Picture for now, should work.
Does not work for me.
I haven't tried Flatpak games myself, but for me no configuration of any kind can get Steam input working in non-steam games from sources like Lutris or Heroic.
Actual Steam games seem to get the overlay and Steam input just fine, even without Big Picture Mode.
Steam version 1716242052, the issue is still present. Also, yeah, I stand corrected, running the games via BP doesn't help.
Steam Client version 1716584667, the issue still persists.
Felt like trying the Preview Channel, SteamOS 3.6.3 build 20240516.100, Steam Client version 1716951179 (not sure if the Stable Channel got this update), the issue is still there.
Stumbled on this issue as I tried to use the 3rd party added app with native Steam Input API support - to no avail, simply can't get the app to detect it's running on a Steam Deck. So I'm stuck between either playing with "Gamepad" - or no input whatsoever, even when Steam Input is enabled and the bindings config is manually pasted into config folder.
I guess, this issue is the answer to my problems
Steam Client version 1717294964, the issue is still there.
Steam Client version 1718305227, the issue is still there.
I'm genuinely sorry for bringing this up every now and then, I really don't want to be annoying, I just want this issue to be resolved, but as of 1718521059, it's still there.
I'm genuinely sorry for bringing this up every now and then, I really don't want to be annoying, I just want this issue to be resolved, but as of 1718521059, it's still there.
Don't be sorry. You paid for your Steam Deck didn't you? You have every right as a customer to have a bug free system.
Steam Client version 1719010598, the issue is still there. I'm moving back to stable.
Your system information
Steam client version (build number or date): 1708985249
Distribution (e.g. Ubuntu): Arch
Opted into Steam client beta?: No
Have you checked for system updates?: Yes
Steam Logs: steam-logs.tar.gz
GPU: AMD
Please describe your issue in as much detail as possible:
When running certain apps, notably flatpaks but not only them, my Steam Controller keeps emulating keyboard and mouse instead of the virtual gamepad. This was not an issue before the yesterday's update. The affected apps are:
PCSX2, installed from https://flathub.org/apps/net.pcsx2.PCSX2
https://i.imgur.com/I3GHF0c.png https://i.imgur.com/0Z5F3EU.png https://i.imgur.com/PXXb8vo.pngRyujinx, installed from https://flathub.org/apps/org.ryujinx.Ryujinx
https://i.imgur.com/M1dgepO.png https://i.imgur.com/Vblrlqt.png https://i.imgur.com/aNfZGup.png https://i.imgur.com/SOsHRSz.pngRyujinx, installed from https://aur.archlinux.org/packages/ryujinx-bin
https://i.imgur.com/TIMUvNC.png https://i.imgur.com/zpYFsFE.png https://i.imgur.com/OJS0ZpC.pngToggling "Use Desktop Configuration in Launcher" doesn't do anything.
Some other apps, like https://aur.archlinux.org/packages/pcsx2-latest-bin, or Xenia emulator running via Proton are not affected. I've also encountered this exact same issue on my LCDeck, it also started happening just yesterday, however running apps from the game mode, rather than desktop mode, seems to help avoid the issue. I can attach logs a bit later if needed.
Steps for reproducing this issue: