Open vuichka opened 6 months ago
Same issue on arch.
Gentoo 23.0 profile migration led to similar issue
$ steam
steam.sh[17420]: Running Steam on gentoo 1.0.0.76-r1 64-bit
steam.sh[17420]: STEAM_RUNTIME is enabled by the user
setup.sh[17486]: Steam runtime environment up-to-date!
steam.sh[17420]: Can't find 'steam-runtime-check-requirements', continuing anyway
[2024-04-25 20:35:56] Startup - updater built Feb 14 2023 00:47:09
[2024-04-25 20:35:56] Startup - Steam Client launched with: '/home/gentoo/usualmortal/.local/share/Steam/ubuntu12_32/steam'
ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
crash_20240425203557_2.dmp[17560]: Uploading dump (out-of-process)
/tmp/dumps/crash_20240425203557_2.dmp
/home/gentoo/usualmortal/.local/share/Steam/steam.sh: line 798: 17557 Segmentation fault "$STEAMROOT/$STEAMEXEPATH" "$@"
crash_20240425203557_2.dmp[17560]: Finished uploading minidump (out-of-process): success = yes
crash_20240425203557_2.dmp[17560]: response: CrashID=bp-90f57399-155e-433d-99ed-302e32240425
crash_20240425203557_2.dmp[17560]: file ''/tmp/dumps/crash_20240425203557_2.dmp'', upload yes: ''CrashID=bp-90f57399-155e-433d-99ed-302e32240425''
Also getting this on Arch.
Downgrading lib32-glibc from 2.39-3 to 2.39-2 seems to fix it.
Downgrading lib32-glibc from 2.39-3 to 2.39-2 seems to fix it.
bash-5.2# slpkg -f glibc
Database loading... ✔️
The list below shows the installed packages:
glibc-profile-2.39_multilib-x86_64-2alien (18 MB)
glibc-zoneinfo-2024a-noarch-1 (3 MB)
glibc-2.39_multilib-x86_64-2alien (74 MB)
aaa_glibc-solibs-2.39_multilib-x86_64-2alien (22 MB)
glibc-i18n-2.39_multilib-x86_64-2alien (2 GB)
It seems that I have 2.39-2 already
It seems that I have 2.39-2 already
FWIW, I also downgraded my other lib32 packages: lib32-fribidi lib32-openssl lib32-libproxy lib32-libva-mesa-driver lib32-mesa lib32-mesa-vdpau
. But I suspect these were just rebuilds due to the new glibc package and aren't the source of the problem.
Looking at the diff of Arch's package, I see that CFLAGS
and LDFLAGS
were changed. Maybe Slackware's package already had these flags?
@@ -66,7 +66,7 @@ build() {
# Credits @allanmcrae
# https://github.com/allanmcrae/toolchain/blob/f18604d70c5933c31b51a320978711e4e6791cf1/glibc/PKGBUILD
# remove fortify for building libraries
- CFLAGS=${CFLAGS/-Wp,-D_FORTIFY_SOURCE=3/}
+ # CFLAGS=${CFLAGS/-Wp,-D_FORTIFY_SOURCE=2/}
"${srcdir}"/glibc/configure \
--libdir=/usr/lib \
@@ -121,6 +121,7 @@ check() (
sed -i 's/-Werror=format-security/-Wformat-security/' config.make # failure to build testsuite
sed -i '/CFLAGS/s/-fno-plt//' config.make # 16 failures
sed -i '/CFLAGS/s/-fexceptions//' config.make # 1 failure
+ LDFLAGS=${LDFLAGS/-Wl,-z,now/} # 10 failures
# The following tests fail due to restrictions in the Arch build system
# The correct fix is to add the following to the systemd-nspawn call:
Downgrading to 2.39-2 on arch seems to fix it but idk about other distros I recommend using the downgrade utility for it, worked for me at least
This is absurd. I changed literally nothing. I started steam as DEBUGGER="strace -o /dev/null" steam
and it worked.
Then I closed steam. Started it without debugger. Get same error.
steam.sh[30392]: Running Steam on slackware 15.0 64-bit
steam.sh[30392]: STEAM_RUNTIME is enabled automatically
setup.sh[30465]: Steam runtime environment up-to-date!
steam.sh[30392]: Steam client's requirements are satisfied
tid(30522) burning pthread_key_t == 0 so we never use it
[2024-05-02 22:39:01] Startup - updater built Mar 6 2024 20:27:25
[2024-05-02 22:39:01] Startup - Steam Client launched with: '/home/jules/.local/share/Steam/ubuntu12_32/steam'
minidumps folder is set to /tmp/dumps
05/02 22:39:01 Init: Installing breakpad exception handler for appid(steam)/version(1709846872)/tid(30522)
crash_20240502223901_2.dmp[30525]: Uploading dump (out-of-process)
/tmp/dumps/crash_20240502223901_2.dmp
/home/jules/.local/share/Steam/steam.sh: line 813: 30522 Segmentation fault "$STEAMROOT/$STEAMEXEPATH" "$@"
Next absurd is I installed the game and it works.
Same error without debugger. If anybody knows what's going on explain please.
~Okay. It is fixed. Tried it without debugger again and it worked. Steam WORKS! Thanks everyone!~
Nah I closed the game and it segfaults again :-)
Came across the same issue on Endeavour OS (an arch based distro).
Downgrading lib32-glibc from 2.39-3 to 2.39-2 seems to fix it.
Downgrading lib32-glibc
to 2.39-2
fixed the issue for me as well.
Archlinux, lib32-glibc from 2.39-4 fixed it for me. See https://gitlab.archlinux.org/archlinux/packaging/packages/glibc/-/issues/10
Gentoo user here, upgrading glibc from 2.38-r13 to 2.39-r4 fixed the issue.
Your system information
Please describe your issue in as much detail as possible:
Steam should run correctly but I get a Segfault
I tried to use strace as
DEBUGGER=strace steam
and I got the login window, after I scanned QR code an infinite loader follows Here's logs with strace debugger strace-steam.txtSteps for reproducing this issue:
export COMPAT32="yes" && slpkg -i nvidia-driver
command