Open Redhawk18 opened 1 month ago
Even when adding fuse, the app image still crashes
chdir "/mnt/games/SteamLibrary/steamapps/common/Gravity Circuit"
ERROR: ld.so: object '/home/redhawk/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/redhawk/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/redhawk/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/redhawk/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 9755 for gameID 858710
fusermount: mount failed: Operation not permitted
pid 9757 != 9756, skipping destruction (fork without exec?)
Cannot mount AppImage, please check your FUSE setup.
You might still be able to extract the contents of this AppImage
if you run it with the --appimage-extract option.
See https://github.com/AppImage/AppImageKit/wiki/FUSE
for more information
open dir error: No such file or directory
Adding process 9756 for gameID 858710
Uploaded AppInterfaceStats to Steam
Removing process 9756 for gameID 858710
Removing process 9755 for gameID 858710
I would also like to add that if I browse to the folder and add the correct steam_appid.txt
and run the AppRun, the game just works perfectly. The issue is that steam is sandboxed and fails to open the appimage. While I could use something like proton, the controller input through this engine with proton will not register controller input after clicking out of the window.
Doesn't NixOS use bubblewrap to run applications? in that case that's the problem.
You might still be able to run appimages by setting the env variable APPIMAGE_EXTRACT_AND_RUN=1
though
Doesn't NixOS use bubblewrap to run applications? in that case that's the problem.
You might still be able to run appimages by setting the env variable
APPIMAGE_EXTRACT_AND_RUN=1
though
Yes, and that doesn't work. It works perfectly without steam though. The problem is steam doesn't have the tools to deal with this. I already added libfuse and it still fails to mount.
Doesn't NixOS use bubblewrap to run applications? in that case that's the problem. You might still be able to run appimages by setting the env variable
APPIMAGE_EXTRACT_AND_RUN=1
thoughYes, and that doesn't work. It works perfectly without steam though. The problem is steam doesn't have the tools to deal with this. I already added libfuse and it still fails to mount.
We use bubblewrap in this Steam AppImage and we had to patch it in order to let Steam launch AppImages from Steam.
You might wanna test building bubblewrap with that patch and also pass the CAP_SYS_ADMIN
capability to Steam.
CAP_SYS_ADMIN
Doesn't this basically let it run as root? I remember it from when I had to setup sunshine
CAP_SYS_ADMIN
Doesn't this basically let it run as root? I remember it from when I had to setup sunshine
I'm really not sure, as far as I know Steam itself won't be running as root, also I think the security implications really depend if bubblewrap is the suid version or not.
In the case of the appimage everything happens at user level and root is never needed for anything, I don't know about Nix.
Replying to https://github.com/ValveSoftware/steam-for-linux/issues/11364#issuecomment-2435623945
I asked the people in my sphere who control that, but the dev created a extracted option in steam that just extracts the appimage which works perfectly.
Your system information
tar -zcvf ~/Desktop/steam-logs.tar.gz ~/.steam/steam/logs
]Please describe your issue in as much detail as possible:
Any Love2d game to built as an appimage is not guaranteed to work on generic linux computers. Which is a cause for of refunding games.
Steps for reproducing this issue:
example game is Gravity Circuit