Open mattipulkkinen opened 2 weeks ago
Now with Recording available in Stable (1730843162) I tried again, and the issue persists.
This time I also tried "Create a Share Link" for a clip I made, and I got this: https://steamusercontent-a.akamaihd.net/ugc/2403326468924845222/1D48E87EAEECE57134780B93F9C4515C643E94BF/
It plays back even worse in the browser, but if I download that file to my PC and play it back in a video player, it plays better than it does in the browser, but with a lower framerate than it should have. It also displayes the same distortions I mentioned earlier.
I've been getting this too on Arch Linux with a 7700XT. Hoping we get a response, steam game recording could be a game changer if it worked right
This issue isn't just on AMD. It is present on Nvidia as well. Both the playback preview and the final export have very choppy framerates. This along with https://github.com/ValveSoftware/steam-for-linux/issues/11166 make Steam Recording basically unusable in Linux.
Happening here on NixOS w/ 7900 XT on KDE Wayland, however playback in Steam's clip viewer is smooth as I'd expect the output to be. It is possible to find the clip's folder on disk and combine the .m4s
chunks together with ffmpeg and get a usable file, but it's less than ideal.
cat init-stream1.m4s chunk-stream1* > tmp_audio.mp4
cat init-stream0.m4s chunk-stream0* > tmp_video.mp4
ffmpeg -i tmp_video.mp4 -i tmp_audio.mp4 -c copy merged.mp4
# Re-encode to whatever format you need
ffmpeg -i merged.mp4 -c:v libvpx-vp9 -b:v 10M -filter:v scale=1920:-1 -r 60 encoded.webm
rm tmp_*
Your system information
Please describe your issue in as much detail as possible:
When attempting to play back a recording in the Steam client, the playback appears to have a much lower framerate than the game had, or what the recording should have. Even that low framerate does not appear to be steady, because the playback looks somewhat choppy. A clip exported from this recording has a higher framerate, but also suffers from serious visual artifacting which looks like sections of the image being displaced for a short period.
I have videos demonstrating both problems but they are too big to upload to Github.
This problem is present in recordings of Tekken 8 and Monster Hunter Rise, and possibly other games as well.
Steps for reproducing this issue:
System info
``` System: Kernel: 6.11.6-350.vanilla.fc40.x86_64 arch: x86_64 bits: 64 Desktop: GNOME v: 46.6 Distro: Fedora Linux 40 (Workstation Edition) Machine: Type: Desktop Mobo: ASRock model: X570 Taichi serial: