Closed LevShisterov closed 11 years ago
I experienced a sense of deja vu because I saw it before, here https://github.com/ValveSoftware/steam-for-linux/issues/1628 (f4k3 comment)
Yes, thanks, it's the same. Pity it is closed.
You’re right, this is a duplicate thats been explained as not a bug…
But it is definitely poor behavior. Let we see, what developers will say about it. I my opinion, if code isn't allowing to be changed back, and if fps are going up for no more then 1, then better use (fps_max - 1) value in the code and all will be happy.
Hey, don't close it, please. "The change was to allow up to 100.9 FPS in the case of 100 fps_max" this was in explanation. Can you tell why this change was done? I didn't seen explanation of this.
Please comment on the other bug as I am not a goldsrc dev, though I don’t understand why users couldn’t just enter fps_max 99 if they dislike seeing 101…
I am just afraid they don't read closed issues, so I created new. Not sure how to be now...
Oh come on! Since the fps is no longer limited by a cvar (like developer) now it's just ruined, because some servers automatically force my fps_max on 101 and it's a different movement...
On current build if you set fps_max 100 net_graph show that you have 101 fps and cl_showfps 1 shows that you have 100 fps. if you set fps_max 100.5 net_graph show that you have 101.5 fps and cl_showfps 1 shows that you have 101 fps.
This was a recent change that leads to that behavior. Please change it back. We are really get accustomed to previous behavior. I.e. real fps should be always equal or below fps_max. If you wish to show it nicer when real fps is 99.99 (for fps_max 100) then use cell function to round to bigger integer.
Thanks.