ValveSoftware / steam-for-linux

Issue tracking for the Steam for Linux beta client
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The Book of Unwritten Tales crashes when selecting settings #1840

Open muesli4 opened 11 years ago

muesli4 commented 11 years ago

Crash when selecting the "Preferences" entry in the main menu.

Console output:

ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
ParticleUniverse: Particle Affector Type 'Colour' registered
ParticleUniverse: Particle Affector Type 'SineForce' registered
ParticleUniverse: Particle Affector Type 'Dummy02' registered
ParticleUniverse: Particle Affector Type 'SphereCollider' registered
ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
ParticleUniverse: Particle Affector Type 'BoxCollider' registered
ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
ParticleUniverse: Particle Affector Type 'PathFollower' registered
ParticleUniverse: Particle Affector Type 'ForceField' registered
ParticleUniverse: Particle Observer Type 'OnExpire' registered
ParticleUniverse: Particle Observer Type 'OnEmission' registered
ParticleUniverse: Particle Observer Type 'OnCount' registered
ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
ParticleUniverse: Particle Observer Type 'OnCollision' registered
ParticleUniverse: Particle Observer Type 'OnVelocity' registered
ParticleUniverse: Particle Observer Type 'OnTime' registered
ParticleUniverse: Particle Observer Type 'OnPosition' registered
ParticleUniverse: Particle Observer Type 'OnClear' registered
ParticleUniverse: Particle Observer Type 'OnQuota' registered
ParticleUniverse: Particle Observer Type 'OnRandom' registered
ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
ParticleUniverse: Particle EventHandler Type 'DoScale' registered
ParticleUniverse: Particle Extern Type 'Gravity' registered
ParticleUniverse: Particle Extern Type 'SphereCollider' registered
ParticleUniverse: Particle Extern Type 'BoxCollider' registered
ParticleUniverse: Particle Extern Type 'Vortex' registered
ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
ParticleUniverse: Particle Behaviour Type 'Slave' registered
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.7.4 (Cthugha)
Setup Resources:
Creating resource group Bootstrap
Added resource location 'data/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
Added resource location '.' of type 'FileSystem' to resource group 'General'
Added resource location 'data' of type 'FileSystem' to resource group 'General'
Added resource location 'data/fonts' of type 'FileSystem' to resource group 'General'
Added resource location 'data/materials/programs' of type 'FileSystem' to resource group 'General'
Added resource location 'data/materials/scripts' of type 'FileSystem' to resource group 'General'
Added resource location 'data/materials/textures' of type 'FileSystem' to resource group 'General'
Added resource location 'data/models' of type 'FileSystem' to resource group 'General'
Added resource location 'data/overlays' of type 'FileSystem' to resource group 'General'
Added resource location 'data/particle' of type 'FileSystem' to resource group 'General'
Added resource location 'data/ParticleUniverse' of type 'FileSystem' to resource group 'General'
Added resource location 'data/ParticleUniverse/material' of type 'FileSystem' to resource group 'General'
Added resource location 'data/ParticleUniverse/scripts' of type 'FileSystem' to resource group 'General'
Added resource location 'data/ParticleUniverse/models' of type 'FileSystem' to resource group 'General'
Added resource location 'data/ParticleUniverse/gui' of type 'FileSystem' to resource group 'General'
Added resource location 'data/ParticleUniverse/textures/32x32' of type 'FileSystem' to resource group 'General'
Added resource location 'data/ParticleUniverse/textures/64x64' of type 'FileSystem' to resource group 'General'
Added resource location 'data/ParticleUniverse/textures/128x128' of type 'FileSystem' to resource group 'General'
Added resource location 'data/ParticleUniverse/textures/256x256' of type 'FileSystem' to resource group 'General'
Added resource location 'data/ParticleUniverse/textures/various' of type 'FileSystem' to resource group 'General'
Creating resource group INTERFACEDATA
Added resource location 'bout_data/interface' of type 'FileSystem' to resource group 'INTERFACEDATA'
Added resource location 'bout_data/interface/materials' of type 'FileSystem' to resource group 'INTERFACEDATA'
Added resource location 'bout_data/interface/textures' of type 'FileSystem' to resource group 'INTERFACEDATA'
Creating resource group GAMEDATA
Added resource location 'bout_data/' of type 'FileSystem' to resource group 'GAMEDATA'
Added resource location 'bout_data/common' of type 'FileSystem' to resource group 'GAMEDATA'
Added resource location 'bout_data/sound' of type 'FileSystem' to resource group 'GAMEDATA'
Added resource location 'bout_data/video' of type 'FileSystem' to resource group 'GAMEDATA'
Added resource location 'bout_data/sound/c4part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/mensch.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/common.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c2part4.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c2part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c3part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c4part4.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/vieh.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c3part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c1part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/vogel.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c2part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c1part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c6part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/gnom.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c4part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c5part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c2part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c1part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c4part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/c3part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/patch1_01.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/silence.zip' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/sound/streams.zip' of type 'Zip' to resource group 'GAMEDATA' with recursive option
Added resource location 'bout_data/screensaver' of type 'FileSystem' to resource group 'GAMEDATA'
Added resource location 'bout_data/lang/data' of type 'FileSystem' to resource group 'GAMEDATA'
Added resource location 'bout_data/lang/data/movies' of type 'FileSystem' to resource group 'GAMEDATA'
Added resource location 'bout_data/lang/data/interface' of type 'FileSystem' to resource group 'INTERFACEDATA'
Configure:
CPU Identifier & Features
-------------------------
 *   CPU ID: AuthenticAMD: AMD Athlon(tm) Dual Core Processor 4850e
 *      SSE: yes
 *     SSE2: yes
 *     SSE3: yes
 *      MMX: yes
 *   MMXEXT: yes
 *    3DNOW: yes
 * 3DNOWEXT: yes
 *     CMOV: yes
 *      TSC: yes
 *      FPU: yes
 *      PRO: yes
 *       HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
GLRenderSystem::_createRenderWindow "The Book of Unwritten Tales", 800x600 fullscreen  miscParams: FSAA=0 displayFrequency= gamma=No vsync=No 
Created Window l:560 t:300 800x600
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
GLXWindow::create used FBConfigID = 261
GL_VERSION = 4.3.0 NVIDIA 310.14
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = GeForce GTX 550 Ti/PCIe/SSE2
GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address 
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
[GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: nvidia
Device Name: GeForce GTX 550 Ti/PCIe/SSE2
Driver Version: 4.3.0.0
 * Fixed function pipeline: yes
 * Hardware generation of mipmaps: yes
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Hardware vertex / index buffers: yes
 * Vertex programs: yes
 * Number of floating-point constants for vertex programs: 1024
 * Number of integer constants for vertex programs: 0
 * Number of boolean constants for vertex programs: 0
 * Fragment programs: yes
 * Number of floating-point constants for fragment programs: 512
 * Number of integer constants for fragment programs: 0
 * Number of boolean constants for fragment programs: 0
 * Geometry programs: yes
 * Number of floating-point constants for geometry programs: 2048
 * Number of integer constants for geometry programs: 0
 * Number of boolean constants for geometry programs: 0
 * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gp4vp gpu_gp gpu_vp nvgp4 vp30 vp40
 * Texture Compression: yes
   - DXT: yes
   - VTC: yes
   - PVRTC: no
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: yes
 * Non-power-of-two textures: yes
 * Volume textures: yes
 * Multiple Render Targets: 8
   - With different bit depths: yes
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 63.375
 * Vertex texture fetch: yes
 * Number of world matrices: 0
 * Number of texture units: 32
 * Stencil buffer depth: 8
 * Number of vertex blend matrices: 0
   - Max vertex textures: 32
   - Vertex textures shared: yes
 * Render to Vertex Buffer : yes
 * GL 1.5 without VBO workaround: no
 * Frame Buffer objects: yes
 * Frame Buffer objects (ARB extension): no
 * Frame Buffer objects (ATI extension): no
 * PBuffer support: yes
 * GL 1.5 without HW-occlusion workaround: no
Registering ResourceManager for type Texture
DefaultWorkQueue('Root') initialising on thread 0x8ca27d0.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x8dfc288 starting.
Particle Renderer Type 'billboard' registered
Init Ogre:
Set the timeflow
Init sound
load device list
DefaultWorkQueue('Root')::WorkerFunc - thread 0x8fbde18 starting.
 * found some
Possible sounddevice found: PulseAudio Default
alcOpenDevice ...
... complete!
Choosen Sounddevice is: PulseAudio Default
AL Source test successfully found 32 possible sources
Load savegames
Init scene manager
Init character manager
Init item manager
ParticleUniverse: Particle Emitter Type 'Entity' registered
*** Initializing OIS ***
Load Resources:
load resources
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Parsing scripts for resource group Bootstrap
Installing breakpad exception handler for appid(gameoverlayui)/version(20130215122411_client)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
Parsing script OgreCore.material
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)
Parsing script OgreProfiler.material
Parsing script Ogre.fontdef
Parsing script OgreDebugPanel.overlay
Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.Installing breakpad exception handler for appid(gameoverlayui)/version(1.0_client)

Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Parsing script OgreLoadingPanel.overlay
[0216/171533:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
Finished parsing scripts for resource group Bootstrap
Parsing scripts for resource group GAMEDATA
Parsing script LightShafts.program
Parsing script kAGE_phong.program
Parsing script theora_shaders.program
GLSL compiling: TheoraVideoPlugin/yuv2rgb_GLSL
GLSL compiled : TheoraVideoPlugin/yuv2rgb_GLSL
Parsing script federzettel.material
Parsing script DepthShadowMapEx.material
Parsing script schmiedeitems.material
Parsing script vermummter.material
Parsing script Candle.material
Parsing script LigthShafts.material
Parsing script mensch.material
Parsing script DepthShadowMap.material
Parsing script portal_landschaft.mesh.material
Parsing script bees.material
Parsing script vieh.material
Parsing script dummycharacter.material
Parsing script anleitung_roboter.material
Parsing script FresnelRefraction.material
Parsing script elfe.material
Parsing script der_ring.material
Parsing script portal_tempel.mesh.material
Parsing script video.material
Parsing script LightShafts.cgfx
Parsing script kAGE_phong.cgfx
Parsing script kAGE_phong_simple.cgfx
Parsing script DepthShadowmap.cgfx
Parsing script DepthShadowMapEx.cgfx
Parsing script chapters.kad
Parsing script mensch.kad
Parsing script vieh.kad
Parsing script vermummter.kad
Parsing script items.kad
Parsing script elfe.kad
Parsing script chapterstrings.kad
Parsing script interface.kad
Parsing script formal_outline.fontdef
Parsing script full.overlay
Finished parsing scripts for resource group GAMEDATA
Parsing scripts for resource group General
Parsing script pu_stone.material
Parsing script pu_fxpression.material
Parsing script pu_burst.material
Parsing script pu_generic.material
Parsing script pu_tornado.material
Parsing script pu_flame.material
Parsing script pu_lod.material
Parsing script pu_explosion.material
Parsing script pu_rain.material
Parsing script pu_lightning.material
Parsing script sample.fontdef
Finished parsing scripts for resource group General
Parsing scripts for resource group INTERFACEDATA
Parsing script ladeschirm.material
Parsing script pillarbox.material
Parsing script mousepointers.material
Parsing script LoadingScreen.material
Parsing script dialog.material
Parsing script chapterillus.material
Parsing script Screensaver.material
Parsing script buchseiten.material
Parsing script hotspots.material
Parsing script MGTest.kad
Parsing script original_Bookpages.kad
Parsing script MGScreensaver.kad
Parsing script dauphin.fontdef
Parsing script LoadingScreen.overlay
Finished parsing scripts for resource group INTERFACEDATA
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
load group General
Loading resource group 'General' - Resources: 0 World Geometry: 1
Finished loading resource group General
Loading resource group 'INTERFACEDATA' - Resources: 1 World Geometry: 1
Texture: cursor_standard01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: cursor_wait01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: cursor_wait02.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: cursor_wait03.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: cursor_wait04.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: cursor_selected01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: cursor_skip01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: cursor_examine01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: cursor_use01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: cursor_talk01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: cursor_take01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: cursor_leave01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: loading_back01_01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
Texture: loading_back01_02.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
Texture: loading_back01_03.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
Texture: loading_back01_04.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
Texture: loading_bar01.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
Texture: chapter_illu_1_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_1_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_1_3.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_2_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_2_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_2_3.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_2_4.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_3_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_3_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_3_3.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_4_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_4_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_4_3.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_4_4.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_5_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: chapter_illu_5_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: buchmenu_front1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: buchmenu_back.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: menu_logo01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
Texture: buchmenu_front2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: pfeil_rauf_normal.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: pfeil_rauf_selected.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: pfeil_runter_normal.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: pfeil_runter_selected.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: hotspot_examine01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: hotspot_use01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: hotspot_talk01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: hotspot_take01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: hotspot_leave01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1.
Texture: dauphin.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Finished loading resource group INTERFACEDATA
Loading resource group 'GAMEDATA' - Resources: 1 World Geometry: 1
Texture: wantedsign.dds: Loading 1 faces(PF_DXT3,128x128x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,128x128x1.
Texture: schreibfeder.dds: Loading 1 faces(PF_DXT3,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,256x256x1.
Texture: DepthShadowMapExTex.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture: schmelztiegel_dif.dds: Loading 1 faces(PF_DXT5,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,256x256x1.
Texture: hammer_dif.dds: Loading 1 faces(PF_DXT5,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
Texture: zange_dif.dds: Loading 1 faces(PF_DXT5,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,256x256x1.
Texture: vermummter_dif.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: vermummter_spc.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: pu_flame.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
Texture: pu_smoke_brown_336x330.png: Loading 1 faces(PF_A8R8G8B8,336x330x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,336x330x1.
Texture: lightshaft.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
Texture: Noise.png: Loading 1 faces(PF_L8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_L8,256x256x1.
Texture: mensch-body.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: mensch-bodyspec.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: mensch-head.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
Texture: mensch-headspec.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
Texture: kettenhemd-diff.dds: Loading 1 faces(PF_DXT5,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
Texture: adlerschwert.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
Texture: schild-diff.dds: Loading 1 faces(PF_DXT5,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
Texture: helm-diff.dds: Loading 1 faces(PF_DXT5,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
Texture: portale_landschaft.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture: bee.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: viehdesmenschen.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
Texture: viehdesmenschen-spec.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
Texture: anleitung_roboter.dds: Loading 1 faces(PF_DXT3,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,256x256x1.
Error loading texture Reflection. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group GAMEDATA or any other group. in ResourceGroupManager::openResource at /home/bkuhr/Develop/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
Error loading texture Refraction. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Refraction in resource group GAMEDATA or any other group. in ResourceGroupManager::openResource at /home/bkuhr/Develop/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
Texture: waves2.dds: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Error loading texture Refraction. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Refraction in resource group GAMEDATA or any other group. in ResourceGroupManager::openResource at /home/bkuhr/Develop/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
Texture: elfe-body-diffuse.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: elfe-body-specular.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
Texture: elfe-head-diffuse.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
Texture: elfe-head-specular.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
Texture: der_ring.dds: Loading 1 faces(PF_DXT3,128x128x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,128x128x1.
Texture: portale_tempel.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
WARNING: material LightShafts.cgfx has no supportable Techniques and will be blank. Explanation: 

WARNING: material kAGE_phong.cgfx has no supportable Techniques and will be blank. Explanation: 

WARNING: material kAGE_phong_simple.cgfx has no supportable Techniques and will be blank. Explanation: 

WARNING: material DepthShadowmap.cgfx has no supportable Techniques and will be blank. Explanation: 

WARNING: material DepthShadowMapEx.cgfx has no supportable Techniques and will be blank. Explanation: 

Texture: FormalOutline.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Finished loading resource group GAMEDATA
OverlayElementFactory for type KageTextArea registered.
SetCamera
Mesh: Loading Seite1-front.mesh.
Skeleton: Loading seite1.skeleton
Mesh: Loading Seite1-back.mesh.
Mesh: Loading seite2-front.mesh.
Skeleton: Loading seite2.skeleton
Mesh: Loading seite2-back.mesh.
Mesh: Loading seite3.mesh.
Texture: menu_back01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
Texture: menu_back03.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
Texture: menu_back02.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
Texture: menu_back04.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
Texture: menu_lightmap01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
SetCamera
SetCamera
Texture: ng_splash.jpg: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
Texture: ka_splash.jpg: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
SetCamera
SetCamera
/home/username/.local/share/Steam/SteamApps/common/The Book of Unwritten Tales/bout.sh: Zeile 8:  8039 Speicherzugriffsfehler  (Speicherabzug geschrieben) LD_LIBRARY_PATH=$BASE_LIB_PATH/$BITS/:$LD_LIBRARY_PATH $BASE_BIN_PATH/$BITS/$EXE_NAME
Game removed: AppID 215160 "The Book of Unwritten Tales", ProcID 8039 
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
Running Steam on ubuntu 12.04 64-bit
STEAM_RUNTIME has been set by the user to: /home/username/.local/share/Steam/ubuntu12_32/steam-runtime
ExecCommandLine: "/home/username/.steam/root/ubuntu12_32/steam steam://open/driverhelperready"
ExecSteamURL: "steam://open/driverhelperready"
Installing breakpad exception handler for appid(steam)/version(1360966495_client)

System information:

Prozessor:
    Hersteller: AuthenticAMD
    Geschwindigkeit: 2500 MHz
    2 logische Prozessoren
    2 technische Prozessoren
    HyperThreading:  Nicht unterstützt
    FCMOV:  Unterstützt
    SSE2:  Unterstützt
    SSE3:  Unterstützt
    SSSE3:  Unterstützt
    SSE4a:  Nicht unterstützt
    SSE41:  Nicht unterstützt
    SSE42:  Nicht unterstützt

Netzwerk-Informationen:
    Netzwerk-Geschwindigkeit: 

Betriebssystem:
    Ubuntu 12.04.2 LTS (64 Bit)
    Kernel-Name: Linux
    Kernel-Version: 3.2.0-37-generic
    X-Server-Vendor: The X.Org Foundation
    X-Server-Release: 11103000
    X Window Manager:  Marco
    Steam Runtime Version:  

Grafikkarte:
    Treiber: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2

    Treiber-Version: 4.3.0 NVIDIA 310.14
    Desktop-Farbtiefe: 24 Bit per Pixel
    Monitor-Aktualisierungsrate: 59 Hz
    Anbieterkennung: 0x10de
    Gerätekennung: 0x1244
    Anzahl der Monitore: 1
    Anzahl der logischen Grafikkarten: 1
    Prim. Anzeigeauflösung: 1920 x 1200
    Desktop-Auflösung: 1920 x 1200
    Prim. Anzeigegröße: 51,8 cm x 32,4 cm (61,0 cm diag.)

    Primärer Bus: PCI Express 16x
    Primärer VRAM: 1023 MB
    Unterstützte MSAA-Modi: 2x 4x 8x 16x 

Soundkarte:
    Audiogerät: Realtek ALC887

Speicher:
    RAM: 3952 MB

Weitere Daten:
    UI-Sprache: Deutsch (Deutsch)
    LANG:  de_DE.UTF-8
    Mikrofon: Not set
    Verfügbarer Festplattenspeicher insgesamt: 688888 MB
    Größter freier Festplattenspeicherblock: 34850 MB

Installierte Software:

Neueste Fehlerberichte:
gdrewb-valve commented 11 years ago

You should report this to the game developer.

lumag commented 11 years ago

I have the same issue. Debian 7.0, 32 bit, nouveau driver.