Closed ghost closed 11 years ago
I can confirm this issue, observing the very same behaviour on my Intel GMA HD (Ironlake, 1st Gen i5).
PS: Someone should add a "Intel drivers" label to this issue.
When launching TF2 with nVidia GeForce 6600 GT, it complains about there being a lack of an 'entry point'.
Researching around leads me to OpenGL 1.3 'n' stuff - which is odd, as this card seems to play TF2 OK under Windows.
Intel GMA 4500m, in windows it works fine, in wine on ubuntu too, but native version didn't...
Debian sid amd64, Ivybridge (HD 4000)
All I can get from TF2 is http://i48.tinypic.com/28a55jq.png Menu works, music plays, but graphics are a bit boring ;)
glxinfo says:
OpenGL version string: 3.0 Mesa 8.0.5 OpenGL shading language version string: 1.30
Tried workaround with locale C, but with no luck.
This PC haven't seen Windows at all (and probably won't in future too), so I cannot say if it worked on it or not. Haven't tried under wine.
@dos1 yo! It should work on HD4000. You should try to use Mesa 9.0.1, as this is the recommended release, due to: http://intellinuxgraphics.org/2012Q4.html
@cumulus007 set intel drivers tag on this bug report please
I get the same thing with Intel HD3000 graphics
OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile OpenGL version string: 2.1 Mesa 9.1-devel OpenGL shading language version string: 1.20
I am running the latest from xorg-edgers.
Hi @slyon! :) Yes, that was it. I have compiled Mesa 9.0.1 (it's not available yet from Debian repositories) and TF2 now works like a charm - thanks for suggestion!
@jpgunter You have Ironlake = Intel HD (2010 series) which support only OpenGL 2.1
@play3man Does my graphics chip need to support something higher to play tf2?
@jpgunter In linux yes... or... with linux steam yes. But it's playable in linux by Wine with windows version of steam. So I hope native version of TF2 will be playable too...
Are the minimum specs documented anywhere?
So the final answer is that you need a HD 3000/4000?
I'm getting sound, but a lot of messages saying Compile of "shadowmodel_ps20" Failed:
followed by what looks like C code.
This is my system info:
Processor Information:
Vendor: GenuineIntel
Speed: 1300 Mhz
2 logical processors
2 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Unsupported
SSE42: Unsupported
Network Information:
Network Speed:
Operating System Version:
Linux (64 bit)
Kernel Name: Linux
Kernel Version: 3.6.10-1-ARCH
X Server vendor: The X.Org Foundation
X Server release: 11300902
Video Card:
Driver: Intel Open Source Technology Center Mesa DRI Mobile Intel® GM45 Express Chipset x86/MMX/SSE2
Driver Version: 2.1 Mesa 9.0.1
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x8086
DeviceID: 0x2a42
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1366 x 768
Desktop Resolution: 1366 x 768
Primary Display Size: 10.08" x 5.67" (11.54" diag)
25.6cm x 14.4cm (29.3cm diag)
Primary VRAM Not Detected
Sound card:
Audio device: Intel Cantiga HDMI
Memory:
RAM: 1938 Mb
Miscellaneous:
UI Language: English
LANG: C
Microphone: Not set
Total Hard Disk Space Available: 131031 Mb
Largest Free Hard Disk Block: 105801 Mb
`
@pepijndevos If you want to play now – yes! In the future either the Intel/Mesa driver could be extended to support the missing features, or Valve could change the Source engines DirectX to OpenGL translation layer to have lower requirements.
nothing new guys?
For Ubuntu 12.04 players, I found this PPA: https://launchpad.net/~ubuntu-x-swat/+archive/mesa9 that upgrades your MESA to v9 which fixed this issue on my Intel Core i3 (Sandy Bridge) CPU.
@mcoumans The issue you referred to is not the same, since you are actually able to play the game.
@cumulus007 Yes, but only by stopping all programmes, logging out and logging back into another Desktop environment. Furthermore, the info may help devs to find the core of the problem.
Consider this as a "Me too!" post. I have the same symptoms (game loading with sound but screen remains desperatly black) with same hardware, including Intel GMA 4500M integrated graphics card on Ubuntu 12.10.
Can you be more clear with your work around please?
Where do I stick MESA_GLSL_VERSION_OVERRIDE=130
Nothing new guys?
Update would be nice, maybe the next graphics driver update will update GLSL to 1.3. I'm on Ironlake HD Graphics.
The related Mesa feature request is at https://bugs.freedesktop.org/show_bug.cgi?id=59187.
"It should be possible to implement the missing functionality on Ironlake. The code is open source, and the hardware documentation is freely available on the web(*), so in theory, anyone could make progress toward this.
Sadly, our team is extremely busy working on newer hardware and is unlikely to have time to implement GL 3.0 support for Ironlake...at least not any time soon. I sincerely apologize for this; we'd all love to see it happen too."
So that's a "**\ off and buy newer hardware." response?
Difference is that you can implement it by yourself without fighting with reverse engineering, cause documentation is available. It's highly probable that someone will step up and implement it, but it's hard to say when that will happen.
So, when I have GMA 4500M... I can forget for support?
Would it be possible to get a word from anyone at Valve? A simple "we wont fix" or "we're working on it" whatever, just a response?
So neither side are willing to take the blame, then that's a definite no. It will not get fixed.
Valve are saying: this is a feature of their game (wontfix), nvidia drivers support it, intel & amd drivers need some work… and they do need work. If you own AMD, forward your comments to http://devgurus.amd.com/community/steam-linux
This bug also, as I expected, effects Counter-Strike: Source...
I thinks CS Source tag on this will be good... So also others Source games will be unplayable... Portal 1/2 :(
I can confirm this on Ubuntu 12.10, Intel graphics.
Is there noway they can implement a fullback mode? CS: Source can run on as low as DX7 so I don't see why OpenGl 3 should be a requirement.
True!
Would mucho appreciate this issue to be resolved :)
I can confirm this too for CS:S on a gentoo, 64bit, latest steam, intel gma 4500mhd.
Seems to affect a lot of people...
I've reported a bug on freedesktop: https://bugs.freedesktop.org/show_bug.cgi?id=60481
Thanks, i hope it will be fixed soon.
I responded asking for it to be fixed as well. Also it effects Intel HD Ironlake too.
Can confirm that, and I'm really hoping for (A) a low-level opengl mode for the source engine (like -dxlevel for DirectX) and/or (B) a driver patch.
Would like to see this change, rather disappointing seeing Valve handling windows & hardware far better than on linux, when they're hoping to draw the market towards linux instead. Kinda pathetic.
Because this is not a Valve-issue and Intel wouldn't fix it, i'm looking for people who has the knowledge in several Linux-forums, such as Gentoo ( http://forums.gentoo.org/viewtopic-t-951050.html ). I hope i would find some people who can patch this. My knowledge about changing drivers is 0% :-1:
Keep pushing in serveral forums an ask for help from Pros. :+1:
Valve created a game which runs in Windows with Intel GPU. Valve ported a game, that same game, which doesn't run in Linux with the same Intel GPU.
(Like a "layman") I doesn't care about Direct X or Open GL (like a "layman") I doesn't know what it is. I just want that game which runs in Windows and it's native ported to Linux, play on Linux! Drivers support OpenGL 2.1, that it's OK. But that game wants something more on Linux, than it's wants on Windows. So, I think, this is Valve issue.
Changing drivers is just workaround, nothing more, I think.
Well, I don't think it's a workarround. Both are valid fixes for this issue. Valve could fix it more easily, but won't do it.. What about some fundraising for someone who implements the missing part in the driver?
Can confirm that, and I'm really hoping for (A) a low-level opengl mode for the source engine (like -dxlevel for DirectX) and/or (B) a driver patch.
I think that A is probably the better option and shouldn't be impossible to implement. A better option would be automatic detection of OGL implementation and requirements based on game and settings
(Like a "layman") I doesn't care about Direct X or Open GL (like a "layman") I doesn't know what it is. I just want that game which runs in Windows and it's native ported to Linux, play on Linux! Drivers support OpenGL 2.1, that it's OK. But that game wants something more on Linux, than it's wants on Windows. So, I think, this is Valve issue.
Wikipedia has a good article why certain DirectX doesn't directly equate to OpenGL in features. Valve is not responsible for what features and capabilities the different versions of DirectX and OpenGL are capable of, nor are they responsible for what DirectX/OpenGL version is available for a given driver or hardware device.
While TF2 runs fine on Windows running on machines like mine (pre-HD integrated grahpics, e.g. the 4500mhd), the native Linux port fails to do anything more than to show a black screen, while the game loads and cycles through introduction screens and the main menu, with sound working perfectly fine.
The underlying issue seems to be lacking GLSL 1.3 support for said hardware. I cannot tell whether this is a software (Mesa) or a hardware problem; even under Windows, I get results of OpenGL 2.1 compliance at most. The game seems to be somehow less demanding in DirectX mode, or whatever reason Valve came up with.
In the game's log, several error messages related to failing shader compilation can be found. Numerous cases of this, and as shown in video, can be found in this Discussion thread: http://steamcommunity.com/app/221410/discussions/6/846939071071956036/#p1
A filthy, not-so-much-working workaround was proposed by me, which merely forces the game engine to assume we're running it on a GLSL 1.3-compatible system. Of course, this is asking for trouble, and the little useful results can also be found in this thread.
"Workaround", forcing GLSL version to minimum required 1.3:
MESA_GLSL_VERSION_OVERRIDE=130