Closed sizeofbool closed 8 years ago
Potentially related to https://github.com/ValveSoftware/Counter-Strike-Global-Offensive/issues/310, does the game console give a simular message to the Error: Total static audio channels have been used: 96
reported in 310?
@Tele42 no. Nothing about audio or sound in console or logs.
Unless "channel.cc" is related to sound. This is from "/tmp/dumps/name_stdout.txt"
[1107/181656:WARNING:channel.cc(558)] Failed to send message to remove remote endpoint (local ID 2147483649, remote ID 3)
[1107/181656:WARNING:channel.cc(558)] Failed to send message to remove remote endpoint (local ID 2147483648, remote ID 2)
Last time sound got bugged in main menu while not connected to any server, so when I joined a game there wasn't any sound. I figured it played silence from menu in loop, since there is no music in main menu. Fixed it, just like I described in OP post without disconnection or restart.
Bug still present in BuildID: 853124.
snd_restart also works, but doing either that or changing speaker configuration in the sound menu prevents any voice chat from working—nothing received, nothing transmitted—and my voice_scale setting is capped to 1.0 (I have it at 1.5 so I can hear people over most effects)
Not sure if this is related, but it seems to not be saving my speaker settings, so every time I start, it sets it back to 5.1 rather than headphones, and I have to change that in the sound menu (then set my voice_scale again) before joining a game; if I do it in game, voice chat stops.
I'm having the same issue as undeference, I can't change 5.1 to headphones or 2 speakers and have it stick after a restart of the game. Also changing it in game causes me to lose my microphone in game. I'm here cause I am too experiencing crashing of game audio that loops until I quit and restart L4D2.
This still happens after the 10 December 2015 update
Same occasional stuck looping audio. I'm using SPDIF Optical Out, also using 5.1. This is the same "fix" Ive been using too.. "I can fix it without restarting the game, by selecting "Headphones" and then changing it back to "Speakers 5.1" in audio options menu."
I'll make sure to check out the console next time.
00:1f.3 Audio device: Intel Corporation Sunrise Point-H HD Audio (rev 31)
Bug is still not fixed in game BuildID: 902343 I experience this issue at least once in every game. (in approx. 30-40 minutes)
As an additional workaround you can use key bind to fix this sound problem in game asap. Put this line into your "autoexec.cfg" file:
bind "F5" "snd_restart;voice_scale 0.7"
After that press F5 key in game as soon as you caught this looping sound issue.
I can do a snd_restart;voice_scale 0.7 but I'll lose the microphone. If I change from 5.1 speakers to anything at all, I lose the microphone and haven't found a way to get it back short of restarting the game. Playing the game without a mic kind of sucks :(
I'm noticing a trend here: lots of updates for Steam controller but no fixes for recently introduced bugs
I am also experiencing this problem with linux mint 17.2 cinnamon.
Having the same problem here with Gentoo Linux and Xonar 7.1 audio. By the way 7.1 sound does not work as it should, but 5.1 appears fine.
The rest is as you guys reported: after ~30 min of game the sound enters a loop and stays that way until the map changes (multiplayer game). The set 5.1 -> headphones trick works to regain game sound, but I cannot hear other players speak or talk on the mic anymore.
This bug did not exist in the past, it came about recently as you guys pointed out. Still looking for a solution.
We have just released an update which fixes this problem.
Great to hear that it's fixed. It's was happened to me last night, will check again tonight.
I didn't get an update and checking for an update tells me I'm up to date (built jan 1st). I restarted steam and checked again, nothing. I switched to the beta which was built Jan 14th and I'm guessing this is it?
Related to this, the game got an update yesterday, not the steam client (https://steamdb.info/app/550/history/).
I haven't played the game long enough yet to run into it. Let's hope it's over.
I've been able to play through multiple complete campaigns now, and this is yet to return. thanks!
I agree with @dantob. I haven't seen this either since the update. Thanks!
Somehow sound subsystem fails while I play the game and some looping sound is played (as if contents or small part of sound buffer plays over and over again). It began to happen after recent game updates. (Current BuildID: 848523)
I can fix it without restarting the game, by selecting "Headphones" and then changing it back to "Speakers 5.1" in audio options menu.
I play with Analog 5.1 Headset (6 jacks) and use ALSA + PulseAudio.
I will provide any other info on request.