Computer Information:
Manufacturer: Asus
Model: G750-JW
Form Factor: Laptop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3400 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Linux Mint 19.1 Tessa (64 bit)
Kernel Name: Linux
Kernel Version: 4.15.0-43-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11906000
X Window Manager: Mutter (Muffin)
Steam Runtime Version: steam-runtime-beta-release_2018-11-28
Video Card:
Driver: NVIDIA Corporation GeForce GTX 765M/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 410.78
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x11e2
Revision Not Detected
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1600 x 900
Desktop Resolution: 1600 x 900
Primary Display Size: 15.04" x 8.43" (17.20" diag)
38.2cm x 21.4cm (43.7cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC3229
Memory:
RAM: 15990 Mb
Miscellaneous:
UI Language: English
LANG: en_CA.UTF-8
Total Hard Disk Space Available: 287346 Mb
Largest Free Hard Disk Block: 217633 Mb
VR Headset: None detected
Recent Failure Reports:
Steam client version (build number or date): Dec 14, 2018 at 22:19:08; Steam API: v018
Distribution (e.g. Ubuntu): Linux Mint 19.1 Cinnamon
Opted into Steam client beta?: Yes
Have you checked for system updates?: Yes
Please describe your issue in as much detail as possible:
I'm subscribed to a large number of assets/mods in Cities: Skylines (C:S). I recently installed a new SSD on my laptop and also installed Steam and C:S on there as well. C:S and all of the DLC downloaded and play fine. However, my subscribed assets and mods from the workshop won't download. Right now in my steamapps/workshop/downloads/255710 folder, all of the folders for the ~9,060 assets are there but remain empty. Every time I try to download them, it preallocates space for 9 minutes and then gives a disk write error, even though this is a new SSD and I've verified that there's no SSD/hardware integrity issues.
Up one folder (steamapps/workshop/downloads) there are ~1,994 .patch files. When I delete these and tried re-downloading, these files come back. The disk write error is always "Update canceled: Failed to write patch state file (Disk write failure) "/home/alborz/.local/share/Steam/steamapps/workshop/downloads/state_255710_255710_1339439093.patch"" or some variant of this with the .patch file being associated with a different asset (1339439093 or another number). The patch file it references never actually exists in the folder, however. Interestingly, these assets are usually from around 22/23 March 2018. I think it tries to download as many assets as it can and then reaches some arbitrary number and refuses to download any futher; it'd explain why the assets are always so close together and why the number of patch files remains nearly constant.
After weeks of trying multiple things, it decided to download the assets after I ran C:S. Seemed to be completely arbitrary as to when it actually works, but I guess I'll close it for now.
Your system information
Please describe your issue in as much detail as possible:
I'm subscribed to a large number of assets/mods in Cities: Skylines (C:S). I recently installed a new SSD on my laptop and also installed Steam and C:S on there as well. C:S and all of the DLC downloaded and play fine. However, my subscribed assets and mods from the workshop won't download. Right now in my steamapps/workshop/downloads/255710 folder, all of the folders for the ~9,060 assets are there but remain empty. Every time I try to download them, it preallocates space for 9 minutes and then gives a disk write error, even though this is a new SSD and I've verified that there's no SSD/hardware integrity issues.
Up one folder (steamapps/workshop/downloads) there are ~1,994 .patch files. When I delete these and tried re-downloading, these files come back. The disk write error is always "Update canceled: Failed to write patch state file (Disk write failure) "/home/alborz/.local/share/Steam/steamapps/workshop/downloads/state_255710_255710_1339439093.patch"" or some variant of this with the .patch file being associated with a different asset (1339439093 or another number). The patch file it references never actually exists in the folder, however. Interestingly, these assets are usually from around 22/23 March 2018. I think it tries to download as many assets as it can and then reaches some arbitrary number and refuses to download any futher; it'd explain why the assets are always so close together and why the number of patch files remains nearly constant.
I've attached the workshop_log and the content_log txt files in case they're helpful.
Things I've tried to fix the issue include:
Steps for reproducing this issue: