Open XakepSDK opened 5 years ago
Hello @XakepSDK, does ~/.steam/root/logs/content_log.txt
have anything interesting? Look for 252490 for Rust related lines.
Ah, i remembered: at moment, when steam updated rust, my HDD got full. I made more space for steam, but i couldn't restart process before i restarted steam. Log: https://gist.github.com/XakepSDK/3dc5e7fc09ca75d2c833aa2e8d66f8dd That's not full log, but i noticed interested thing: This process repeats many times and files in 'Validation: file missing' are same every time.
Again - same issue with Monster Hunter World. I have 20GiB free. It says, that 3 files can't be validated
[2019-05-09 12:01:05] HTTP (SteamCache,63) - cache8-sto1.steamcontent.com (162.254.198.19:80 / 162.254.198.19:80, host: cache8-sto1.steamcontent.com): AuthenticateDepotID (582010) - Success!
[2019-05-09 12:01:06] HTTP (SteamCache,63) - cache8-sto1.steamcontent.com (162.254.198.19:80 / 162.254.198.19:80, host: cache8-sto1.steamcontent.com): cache8-sto1.steamcontent.com/depot/582010/manifest/4882644277184187243/5?l=14&e=1557800042&sid=72502291&h=c221b12420d0d18d4ff50555510e5c7455328489 - received 200 (OK) HTTP response
[2019-05-09 12:01:07] AppID 582010 update changed : Running,
[2019-05-09 12:01:07] AppID 582010 update changed : Running,Validating,
[2019-05-09 12:01:07] Validating files (all active,full) ...
[2019-05-09 12:01:07] Validation: file missing "/media/data/SteamLibrary/steamapps/common/Monster Hunter World/steam_shader_cache/bucket_5542172.swarc"
[2019-05-09 12:01:58] HTTP (SteamCache,64) - cache6-sto2.steamcontent.com (155.133.252.16:80 / 155.133.252.16:80, host: cache6-sto2.steamcontent.com): Closing connection
[2019-05-09 12:01:58] Current download rate: 0.000 Mbps
[2019-05-09 12:02:01] HTTP (SteamCache,201) - cache3-sto2.steamcontent.com (155.133.252.14:80 / 155.133.252.14:80, host: cache3-sto2.steamcontent.com): Closing connection
[2019-05-09 12:02:04] HTTP (SteamCache,198) - cache4-sto1.steamcontent.com (162.254.198.17:80 / 162.254.198.17:80, host: cache4-sto1.steamcontent.com): Closing connection
[2019-05-09 12:02:06] HTTP (SteamCache,63) - cache8-sto1.steamcontent.com (162.254.198.19:80 / 162.254.198.19:80, host: cache8-sto1.steamcontent.com): Closing connection
[2019-05-09 12:05:38] Got 72 content servers from directory
[2019-05-09 12:08:11] Validation: file missing "/media/data/SteamLibrary/steamapps/common/Monster Hunter World/MonsterHunterWorld.exe"
[2019-05-09 12:08:11] Validation: file missing "/media/data/SteamLibrary/steamapps/common/Monster Hunter World/tss/data.bin"
[2019-05-09 12:08:11] File validation finished: 19 files (53827653798 bytes) total, 3 files (316912940 bytes) mismatched (424180 msec).
I found these files in /home/user/.local/share/Steam/steamapps/downloading/582010/
I have 4GiB free on disk with this directory
content log: https://gist.github.com/XakepSDK/f549e2c35ec6eeea57a0dc7e38e4258b
Now i copied all files from downloads directory and will retry.
What files has steam downloaded:
.
├── [3.1G] chunk
│ └── [3.1G] chunk10.bin
├── [3.4G] chunkHiPC
│ └── [3.4G] chunk2.bin
├── [298M] MonsterHunterWorld.exe
├── [396M] steam_shader_cache
│ └── [396M] bucket_5240105.swarc
└── [155K] tss
└── [151K] data.bin
7.2G used in 4 directories, 5 files
Client says, that it is 6.8GiB update. Feels like it doesn't count shader cache
New content log: https://gist.github.com/XakepSDK/8a7cf0f4a7c40666642d6f7dda0b8c54
steam_shader_cache/bucket_5542172.swarc
, i have only steam_shader_cache/bucket_5240105.swarc
in downloads directory.
bucket_5542172.swarc
bucket_5240105.swarc
It says size mismatch
for some files:
/media/data/SteamLibrary/steamapps/common/Monster Hunter World/MonsterHunterWorld.exe
/media/data/SteamLibrary/steamapps/common/Monster Hunter World/tss/data.bin
But how this can be true, if i manually copied all files from downloads directory?
@kisak-valve should i send more logs?
Your system information
I had rust update, after steam downloaded it, it does something very-very long time. Time remaining doesn't go down, but goes up! When remaining time reaches 0, downloading item flickers and 'DOWNLOADED 0 bytes / 0 bytes' changes to '2.3GB / 2.3GB', then flickers again, resetting 2.3GB to 0 bytes / 0 bytes and whole process starts again.