Closed guihkx closed 4 years ago
Hello @guihkx, can you test if the workaround at https://github.com/ValveSoftware/steam-for-linux/issues/6506#issuecomment-537197719 has an effect? Possible duplicate of that issue report.
Thanks for answering it so quickly!
I'm a bit confused though. Since I'm running the Flatpak build of Steam, wasn't it supposed to be using their own SDL build? And if they are, I'm not sure how I would be able to downgrade it.
Nonetheless, I've downgraded both sdl2
and lib32-sdl
Arch packages to version 2.0.9
, but had no effect.
EDIT: Downgrading the libSDL2-2.0.so.0
library from the steam-runtime
directory had no effect either.
Just to make sure this isn't related to Flatpak, I decided to install the regular steam
package from Arch.
Then, I applied all of these workarounds, ran Steam with STEAM_RUNTIME=1
, installed Terraria (native), and launched it.
Unfortunately, the game still grabs mouse events when the Steam Overlay is active.
Thanks - this is a duplicate of #6506
As you noted, CS:GO doesn't pass button clicks so further work on that is low priority. But the other titles (Terraria) passing button clicks is new information so we'll look at this again.
Thanks. I'm closing this one in favor of #6506, then.
I'm having this issue with Steam version of Grand Theft Auto III on up-to-date Arch Linux, both with and without runtime enabled. Non-beta Steam, built Jul 8 2020 at 23:11:02, package versions 1594252496.
Same problem yet. I just tried to use Overlay 1st ever time in Elite Dangerous. Space ship follows mouse while I browse web page there. Arch Linux here, everything is auto updated. Game is running in "borderless window" mode.
Your system information
Please describe your issue in as much detail as possible:
Whenever I open the Steam Overlay (Shift+Tab), any game running in background will still grab the mouse input, i.e., any left or right click made while the Steam Overlay is open, will also be grabbed by the game. This does not happen on Steam for Windows. I've tested this with some native and windows games (via Proton):
Steps for reproducing this issue: