Open 8Kuula opened 4 years ago
Actually, Steam appears to write some extra properties onto windows. I've noticed a STEAM_GAME
property on the window of Steam games, matching the Game ID in the library, for instance, calling xprop
on a Counter-Strike: Source window gives me:
STEAM_GAME(CARDINAL) = 240
This luckily isn't unique to Valve games, I've noticed it does that for third party games, too.
I think StartupWMClass
won't be sufficient as for instance all games based on Half-Life 2 games, such as Counter-Strike: Source have a WM_CLASS
of hl2_linux
. What I think Steam should be doing instead, is write the actual desktop file name of the game onto its window.
I thought there was a cross-desktop property for this nowadays but that might have only been for Wayland. I only find a KDE-specific _KDE_NET_WM_DESKTOP_FILE
or _GTK_APPLICATION_ID
. In any case, when I manually write the corresponding desktop file onto the window, it is properly identified and can be pinned to the task bar:
xprop -id 0x5e00014 -f _KDE_NET_WM_DESKTOP_FILE 8u -set "_KDE_NET_WM_DESKTOP_FILE" "Counter-Strike Source.desktop"
(With 0x5e00014
being the window id of the window, as determined by e.g. xwininfo
)
The given desktop file must exist for it to work, obviously.
I made a proof of concept helper application that automatically reads the STEAM_GAME
property and finds the corresponding desktop file: https://github.com/kbroulik/steam-x-proper
I ran xprop WM_CLASS on Path of Exile WM_CLASS(STRING) = "steam_app_238960", "steam_app_238960" Then adding StartupWMClass=steam_app_238960 to my ".local/share/applications/Path of Exile.desktop" correctly groups the game window with the launcher icon i Ubuntu Wayland session.
So this would be perfect to add to Proton games!
I believe this to still be an issue in 2024.
I've been trying to work out for months why I wasn't able to see the icon of the currently running game in the dock that I'm using (GNOME 46).
Turns out it's due to the fact that Steam doesn't include this required property in the Desktop files. Like others have said, manually adding it myself sorted the issue (although I'll have to go through and do this for all applications manually).
If this could be automatically included, that would be great.
I created a simple bash script that adds "StartupWMClass=steamapp{steam_id}" to .desktop files of steam apps in the current directory:
#!/bin/bash
changed_files=()
for filename in ./*.desktop; do
printf "\n\n$filename\n"
steam_icon_line=$(cat "$filename" | grep "Icon=steam_icon")
if [[ -z "$steam_icon_line" ]]
then
printf "not a steam shortcut, skipping..."
continue
fi
IFS='_'
read -ra steam_icon_array <<< "$steam_icon_line"
steam_id=${steam_icon_array[2]}
new_wmclass_line=$(printf "StartupWMClass=steam_app_${steam_id}")
if [[ ! -z $(cat "$filename" | grep "$new_wmclass_line") ]]
then
printf "already has StartupWMClass, no changes needed..."
continue
fi
printf "adding \"$new_wmclass_line\" to end of file..."
printf "\n$new_wmclass_line" >> $filename
changed_files+=("$filename")
done
printf "\n\n\nAdded StartupWMClass to files:\n"
printf "%s\n" "${changed_files[@]}"
I have very little experience in bash so it might be a little sloppy but it seems to work fine (you might want to make a backup to test)
This won't solve the issue for all games unfortunately, as I have noticed that some steam games use the name of the binary file as the wmclass rather than the app id. Valheim uses "valheim.x86_64" and Vampire Survivors uses "VampireSurvivors.exe"
Your system information
Please describe your issue in as much detail as possible:
Add StartupWMClass variable in .desktop file when shortcut to desktop is created.
I move .desktop file to '~/.local/share/applications' so I can have it on launcher. Now, when launching a game, launcher creates extra icon. Instead of using already one in there.
Attempted this with Stellaris game. I Added manually it to Stellaris.desktop file;
StartupWMClass=stellaris