Open h1z1 opened 3 years ago
I think this is probably more appropriate for https://github.com/ValveSoftware/steam-for-linux/ than this particular issue tracker.
The Steam Runtime is the library stack used by Steam and Steam games. Cloud sync might be using the Steam Runtime versions of libraries like libcurl or libssl (or it might not - I don't know exactly how it works), but the Steam Runtime is not involved in "policy" decisions like whether the Steam client wants to do cloud sync or not.
Fair enough. Just to be clear, you're saying this does not happen in Windows?
It screwed over the host when it pulled down / recreated the shaders which is why I had the damn things turned off to begin with (spawned almost 100 fossilize threads, killing steam did not stop them either).. I have no idea when it started ignoring those settings though.
Your system information
Please describe your issue in as much detail as possible:
Cloud sync is disabled in the steam client yet the client itself appears to completely ignore this.
Following for example is logged:
Google Cloud is intentionally intercepted for exactly this reason. It's Evil.
Expected result is steam not sync or warn when for whatever reason it needs to.
Steps for reproducing this issue: