Open Zvirovyi opened 2 years ago
I can confirm the force feedback issue with Dualsense controllers since a few weeks now.
System Information
steam.sh[44878]: Running Steam on manjarolinux 21.2.2 64-bit
steam.sh[44878]: STEAM_RUNTIME is enabled automatically
setup.sh[44952]: Steam runtime environment up-to-date!
steam.sh[44878]: Steam client's requirements are satisfied
Startup - updater built Jan 16 2022 17:34:43
Opted in to client beta 'publicbeta' via beta file
You are in the 'publicbeta' client beta.
Installing breakpad exception handler for appid(steam)/version(1642451672)
[Installing breakpad exception handler for appid(steam)/version(1642451672)
Loaded SDL version 2.0.20-7009179
Issue: Force feedback of DualSense behaves 'weird' since a few weeks - both wired and via bluetooth
Additional Info
When using fftest
tool (included in linuxconsole
package in pacman):
cat /proc/bus/input/devices
(eg. Handlers=event24 js0
)fftest /dev/input/event24
Uploading effect #0 (Periodic sinusoidal) ... OK (id 0)
Uploading effect #4 (Strong rumble, with heavy motor) ... OK (id 1)
Controller Info
Local Device Found
type: 054c 0ce6
path: sdl://3
serial_number: - 0
Manufacturer:
Product: PS5 Controller
Release: 0
Interface: -1
Controller using HIDAPI driver, vid=54c, pid=ce6
!! Steam controller device opened for index 0.
Steam Controller reserving XInput slot 0
Controller using HIDAPI driver, vid=54c, pid=ce6
BYieldingQueryAccountsRegisteredToController
CClientJobFetchPersonalizationFileID
I have a similar problem with No Man's Sky. When a force feedback event is triggered, the controller locks up ignoring any input but keeping the last controller action going for about 10 seconds and then stopping, taking inputs again.
Your system information
Please describe your issue in as much detail as possible:
In some games, that using steam input api, vibration periodically interrupts, even if vibration in game supposed to be persistent all the time. For some games, its like interrupt for 3 second every 10 seconds(so, 10s vibration, 3s not, 10s vibration and so on). Issue is both with bluetooth and wire modes. Also, that is very strange, vibration "unstucks" and resumes when i pressing any buttons on controller or pressing triggers. Affected games: Dirt Rally 2.0(proton, as x360 input, even this option is disabled in steam controller menu for this game), Shadow of the Tomb Raider(native, as ds4 input). Non-affected games: Forza Horizon 4(proton, as x360 input).
Shadow of the Tomb Raider specifics: Every time when alt-tabbing back to game, controller vibrates a few seconds, even if it's not supposed.
Steps for reproducing this issue: