The linux community is very ambitious and there have been many workaround solutions such as Crankshaft and Decky loader to inject functionality into Steam. I think it would be nice if Valve added an official method to do these sorts of things as well as expose variables for users to gain TDP/GPU clock controls that makes sense for their hardware within GamepadUI.
An example of something that is already publicly available as an adjustable variable for gamescope is this:
export STEAM_DISPLAY_REFRESH_LIMITS=40,60
If we could get some variables like
export STEAM_TDP_CONTROL_LIMITS=1,35 # Adjust slider in GamepadUI to go up to 35w instead of 15w
export STEAM_GPU_CONTROL_LIMITS=100,2000 Adjust slider in GamepadUI to go up to 2000mhz instead of limited to 1600hz.
The community has added cool plugins such as a flathub store front, contrast changing, ProtonDB indicators, ProtonGE downloading, and much more.
The linux community is very ambitious and there have been many workaround solutions such as Crankshaft and Decky loader to inject functionality into Steam. I think it would be nice if Valve added an official method to do these sorts of things as well as expose variables for users to gain TDP/GPU clock controls that makes sense for their hardware within GamepadUI.
An example of something that is already publicly available as an adjustable variable for gamescope is this:
export STEAM_DISPLAY_REFRESH_LIMITS=40,60
If we could get some variables like
export STEAM_TDP_CONTROL_LIMITS=1,35
# Adjust slider in GamepadUI to go up to 35w instead of 15wexport STEAM_GPU_CONTROL_LIMITS=100,2000
Adjust slider in GamepadUI to go up to 2000mhz instead of limited to 1600hz.The community has added cool plugins such as a flathub store front, contrast changing, ProtonDB indicators, ProtonGE downloading, and much more.