Open XaeroVincent opened 1 year ago
Latest glibc deprecated some (undocumented) behaviors related to AT_PLATFORM that broke a number of native titles. This is unlikely to get fixed in glibc, your workaround is generally correct, the preferred outcome would be to have these games fixed (can easily be addressed with a launch script).
tl;dr: The general workaround for affected games is to copy or symlink all the libraries from lib/x86_64
or lib/i686
into lib
.
For searchability, I believe this is a regression when upgrading glibc from 2.36 (this game worked) to 2.37 (doesn't work). Several games ported by Feral Interactive are affected. The ones that I know about are:
but it probably affects other Feral games that were ported to Linux at around the same time.
This is a game issue (the game cannot find its own bundled libraries) rather than a Steam Runtime issue (the game can find libraries provided by the Steam Runtime, those are not the problem). I looked into this a few weeks ago, and there doesn't seem to be a good general way for the Steam Runtime to work around it.
The common factor is that these games add (path to the game)/lib
to the search path, either via a RPATH
header in the executable or a script that sets LD_LIBRARY_PATH
; but the bundled libraries that the game needs are actually in (path to the game)/lib/x86_64
for 64-bit games like Mad Max, or (path to the game)/lib/i686
for 32-bit games like Tomb Raider.
Game-specific workarounds:
lib/x86_64
or lib/i686
into lib
Workarounds that no longer work:
LD_LIBRARY_PATH
as @XaeroVincent suggested: a more general version of that workaround is
LD_LIBRARY_PATH="$(pwd)/lib/x86_64:$(pwd)/lib/i686:$LD_LIBRARY_PATH" %command%
~~ — this no longer works when using the Steam Linux Runtime 1.0 (scout) compatibility tool, which is the default since November 2024It's probably worth retitling this to "Mad Max and other Feral ports need a workaround with glibc 2.37+" or something like that, to clarify its scope.
I emailed Feral regarding the issue, including a proposed one-line fix to their launch scripts but have yet to get a reply.
In the case for Tomb Raider 2013, adding LD_LIBRARY_PATH=$GAMEROOT/lib/i686:$LD_LIBRARY_PATH
above the executable launch command (near the bottom of the script) in TombRaider.sh allows the game to launch.
Likewise, adding LD_LIBRARY_PATH=$GAMEROOT/${FERAL_LIB_PATH}:$LD_LIBRARY_PATH
to MadMax.sh in the same location, allows Mad Max to to start.
If Feral doesn't reply, is it possible for Valve devs to push an update to Feral's Linux Steam game depots on their behalf?
NOTE: Dirt Rally didn't work with previous versions of glibc as well.
For Dirt Rally, you can unlock a beta branch that runs out of the box with the password feraldirtsupport
which runs out of the box on linux. It includes an above mentioned workaround in the launch script as well, similar to Tomb Raider 2013's and has a few more libraries in $GAMEROOT/lib/x86_64 than the main branch.
# ====================================================================
# Ensure the ld library seach path works for multilib
# glibc 2.26 briefly had an issue here
LD_LIBRARY_PATH="${GAMEROOT}/lib/x86_64:${LD_LIBRARY_PATH}"
The only caveat to using the feral_support_branch is that it's on game version 1.22 and not 1.23, but it DOES have working RaceNet support. I haven't tested MP capabilities between 1.22 and 1.23 because none of my friends play the game, and RaceNet doesn't work on 1.23 native or proton.
Upon comparing the lib folders between the two branches, the missing libraries in the main branch are libcrypto.so.1.0.0
and libssl.so.1.0.0
. However using the lib folder and the launch script from the feral_support_branch still results in the game failing to launch correctly.
EDIT: On arch linux you might have to additionally install libxcrypt-compat for the feral_support_branch to launch
If Feral doesn't reply, is it possible for Valve devs to push an update to Feral's Linux Steam game depots on their behalf?
Sorry, I believe Valve's policy is that only the publisher/developer can modify game depots, and Valve will ship whatever game binaries the publisher/developer has provided. If the game ceases to work on a more recent OS, then it's up to the publisher/developer to address that.
I contacted Crystal Dynamics about Tomb Raider (2013) when I discovered this problem, and I received an acknowledgement, but I haven't seen any updates since then. It's understandable that fixing the Linux port of a 10 year old game is not being treated as a particularly high priority.
What Valve can do is to configure the game to default to running the Windows version via Proton on Steam Deck, in preference to running the native Linux version directly. For example, this was done for Tomb Raider (2013) on 2023-08-24. This doesn't currently affect desktop Linux, though.
On arch linux you might have to additionally install libxcrypt-compat for the feral_support_branch to launch
This is a known issue in Arch's packaging of the Steam client, https://bugs.archlinux.org/task/75443. libcrypt.so.1
used to be part of glibc, making it a regression risk for the Steam Runtime to include it, so we currently require the host OS to provide it; and unfortunately Arch doesn't currently do that.
Ensure the ld library seach path works for multilib
This change in Dirt Rally's beta branch is the same hotfix that I mentioned as being included in the paid version of Life Is Strange. It seems to have been intended as a workaround for a much older glibc bug, but as a side-effect, it accidentally fixes this newer issue too.
Upon comparing the lib folders between the two branches, the missing libraries in the main branch are
libcrypto.so.1.0.0
andlibssl.so.1.0.0
It shouldn't actually be necessary for a game to bundle its own copy of those: the Steam Runtime provides both of them (although if libcrypt.so.1
is missing, they might not load successfully).
Despite much digging I was unable to determine why Dirt Rally failed to launch with steam runtime, despite the launch script saying it was compiled against it, meaning it should work with it indefinitely (unless the runtime breaks the game). Might take a deeper look into this over the weekend. ------- Original Message ------- On Thursday, August 31st, 2023 at 12:46 PM, Simon McVittie @.***> wrote:
Ensure the ld library seach path works for multilib
This change in Dirt Rally's beta branch is the same hotfix that I mentioned as being included in the paid version of Life Is Strange. It seems to have been intended as a workaround for a much older glibc bug, but as a side-effect, it accidentally fixes this newer issue too.
Upon comparing the lib folders between the two branches, the missing libraries in the main branch are libcrypto.so.1.0.0 and libssl.so.1.0.0
It shouldn't actually be necessary for a game to bundle its own copy of those: the Steam Runtime provides both of them (although if libcrypt.so.1 is missing, they might not load successfully).
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despite the launch script saying it was compiled against it, meaning it should work with it indefinitely (unless the runtime breaks the game)
Sorry, it's not that simple: the goal of the Steam Runtime is to keep games compiled against it working forever, but sometimes incompatible changes happen in host OS components like glibc that are outside our control.
Oh, that didn't even occur to me. Sadly Dirt Rally doesn't launch in the Steam Runtime even with the workaround from the beta branch added back to the script on the main branch.
Unrelated request, not even sure you can do this, but would it be possible for us to pick between Scout, Soldier, and Sniper when running a game with Steam Runtime. I feel like that'd help test things a bit better to identify if a breakage is within Steam Runtime itself ------- Original Message ------- On Thursday, August 31st, 2023 at 12:57 PM, Simon McVittie @.***> wrote:
despite the launch script saying it was compiled against it, meaning it should work with it indefinitely (unless the runtime breaks the game)
Sorry, it's not that simple: the goal of the Steam Runtime is to keep games compiled against it working forever, but sometimes incompatible changes happen in host OS components like glibc that are outside our control.
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you commented.Message ID: @.***>
Unrelated request, not even sure you can do this, but would it be possible for us to pick between Scout, Soldier, and Sniper when running a game with Steam Runtime
No, that's not something that should be done. Before soldier/sniper became available, all games were meant to be compiled in a scout environment and would always be run in a scout environment, so the only safe assumption is that we must continue to run them in a scout-compatible environment. soldier and sniper are not 100% backward-compatible with scout (legacy libraries like GTK 2 and OpenSSL 1.0 are not included), so they are not expected to ever support all games that ran correctly in scout.
For games intended to be run under scout (the vast majority of native Linux games on Steam right now), you have two options, and there is a third option that could in principle be provided but currently is not:
LD_LIBRARY_PATH
Steam Runtime, which takes libraries from your normal OS if they are still compatible, falling back to libraries from scout if there is no fully compatible version in your normal OS. This is the default on desktop.Steam Linux Runtime 1.0 (scout)
compatibility tool, which takes libraries in the graphics stack from soldier or your normal OS (whichever is newer) and takes other libraries from soldier exclusively, falling back to versions from scout if there is no fully compatible version in soldier. This is the default on Steam Deck, which intentionally doesn't fully support the old LD_LIBRARY_PATH
Steam Runtime (because its base OS is a rolling release, which is too much of a moving target to be able to do QA on it and be confident that the results will still be valid months or years later). On desktop, you can opt-in to this via Properties → Compatibility → [x] Force the use of → Steam Linux Runtime 1.0 (scout)
.Steam Linux Runtime 1.0 (scout)
which uses sniper (or newer) instead of soldier, then overlays scout compatibility onto it as above. At the moment, this doesn't exist. If it existed, it would either fully replace Steam Linux Runtime 1.0 (scout)
, or be an extra choice in Properties → Compatibility.A minority of native Linux games (Battle for Wesnoth, Counter-Strike 2, Dota 2, Endless Sky, Retroarch) have been specifically set up so that Steam assumes they were compiled in sniper, and will always run them on Steam Linux Runtime 3.0 (sniper)
, with no scout backwards-compatibility (similar to how Proton 8.0+ works). In this case, sniper is the only native Linux environment that they support, and it would be incorrect to run their native Linux versions in anything other than sniper (but you could still choose to run their Windows versions under Proton if that happens to work better). Eventually we want most/all new native Linux games to behave like this, but it would be an incompatible change (a breaking change) if we did this for old native Linux games that were designed to run in scout, so this will only be done for games whose developers say they are specifically compiling the game to expect/assume sniper.
I've edited my first comment https://github.com/ValveSoftware/steam-runtime/issues/613#issuecomment-1686721802 to highlight the currently-recommended workaround for the affected games via launch options.
Beyond that, unfortunately this is "won't fix" (or more accurately "can't fix") from our point of view: it's up to the game publisher/developer to solve this by updating the game's depot contents.
libcrypt.so.1
used to be part of glibc, making it a regression risk for the Steam Runtime to include it
We were able to fix this from the Steam Runtime side without observing any regressions, so Steam releases since the 2023-10-24 beta have included a fallback copy of libcrypt.so.1
.
On arch linux you might have to additionally install libxcrypt-compat for the feral_support_branch to launch
This is a known issue in Arch's packaging of the Steam client, https://bugs.archlinux.org/task/75443.
This has also been fixed: Arch's steam
package since 1.0.0.78-2 pulls in {,lib32-}libxcrypt-compat
, and we will use those in preference to the Steam Runtime's copy if available (they're likely to be more actively maintained over time than the fallback version in the runtime).
@smcv I can't get your Launch Modifications to work with F1 2017. My system is running Linux Mint 21.3 I click on "Play" then a window appears for a split second and then the "Play" button is highlighted again. Anyone have any experience with getting F1 2017 to run under Linux?
@jave808:
I can't get your Launch Modifications to work with F1 2017
Sorry, I am not a developer or publisher of this game, and you haven't provided enough information about it to know whether the problem you are having is the same as this one or something different.
If you believe this is a Steam Runtime problem, please open a separate issue and provide the information and logs requested by the issue template - that will give us enough information to either improve the suggested launch options and close your separate issue as a duplicate of this one, or diagnose it as something different.
The Steam Linux Runtime container default for all Linux Games further breaks Mad Max and the LD_LIBRARY_PATH workaround no longer works:
With SLR, the LD_LIBRARY_PATH
-based workaround probably no longer works because of technical details of how SLR deals with the LD_LIBRARY_PATH
, but the other workaround I suggested should still be valid:
Or, copy or symlink all the libraries from
lib/x86_64
orlib/i686
intolib
The nature of workarounds is that they're often going to be very sensitive to subtle implementation details.
With SLR, the
LD_LIBRARY_PATH
-based workaround probably no longer works because of technical details of how SLR deals with theLD_LIBRARY_PATH
, but the other workaround I suggested should still be valid:Or, copy or symlink all the libraries from
lib/x86_64
orlib/i686
intolib
Yeah, I've updated the issue with the new launch option workarounds, along with a workaround for Dirt Rally and Life is Strange : Before the Storm. Perhaps other known broken games with workarounds can be added to the list.
@XaeroVincent, ln -s ...
in the launch options is probably only going to work the first time you launch the game, because by default ln
refuses to overwrite existing files. ln -fns ...
would work (it would overwrite any old symlinks with a new instance of the same symlink).
At some point I'll try to look into giving SLR an option for "after entering the container, please prepend this to the LD_LIBRARY_PATH
" which could be used as a workaround for the Mad Max/Tomb Raider/Dirt Rally/etc. issue without writing to disk.
Life is Strange : Before the Storm
If this has the same issue involving glibc private symbols described in https://github.com/vkc-1974/XCOM2WotC-f35, then that is not the same thing as what we're discussing here, and its workaround is also very different. To avoid confusion I would recommend treating it as a separate issue, presumably affecting XCOM2: War of the Chosen, Life is Strange: Before the Storm and possibly others.
Life is Strange: Before the Storm (Deck Nine, 2017, Unity engine) should not be confused with the original Life is Strange (Dontnod, 2013, Unreal engine), even though they are from the same series and were both ported to Linux by Feral. They are different games with different bugs.
@XaeroVincent,
ln -s ...
in the launch options is probably only going to work the first time you launch the game, because by defaultln
refuses to overwrite existing files.ln -fns ...
would work (it would overwrite any old symlinks with a new instance of the same symlink).
Right. The games launch consecutive times with the standard ln -s
in the launch options and probably just get ignored/silently fail after the first run. The launch option can be left or removed after the first run from my testing.
At some point I'll try to look into giving SLR an option for "after entering the container, please prepend this to the
LD_LIBRARY_PATH
" which could be used as a workaround for the Mad Max/Tomb Raider/Dirt Rally/etc. issue without writing to disk.
That sounds like a good feature to have or maybe some sort of workaround for these broken games added internally into the Steam Runtime, since it's unlikely Feral will fix these issues? It would be nice to be able to just click Play and the games start.
Life is Strange : Before the Storm
If this has the same issue involving glibc private symbols described in https://github.com/vkc-1974/XCOM2WotC-f35, then that is not the same thing as what we're discussing here, and its workaround is also very different. To avoid confusion I would recommend treating it as a separate issue, presumably affecting XCOM2: War of the Chosen, Life is Strange: Before the Storm and possibly others.
Life is Strange: Before the Storm (Deck Nine, 2017, Unity engine) should not be confused with the original Life is Strange (Dontnod, 2013, Unreal engine), even though they are from the same series and were both ported to Linux by Feral. They are different games with different bugs.
Yeah I know it's a different issue but related to a different glibc change. The script accessing that github page is mine and tailored to work with Life is Strange Before the Storm. The original Life is Strange game runs out-of-the box without any launch options or patched libraries for me. I don't think I can test the free demo after owning the full game?
My idea was to perhaps turn this report into a Feral game "mega issue", where workarounds and discussions can be found for all broken Feral Linux ports, regardless of specific technicalities of why they broke.
My idea was to perhaps turn this report into a Feral game "mega issue", where workarounds and discussions can be found for all broken Feral Linux ports, regardless of specific technicalities of why they broke.
Please don't. As the person doing a lot of the triaging and bug fixing for the Steam Runtime, I strongly prefer not to have mega-issues that conflate more than one underlying problem, because that's an issue that we can most likely never close - even if we can find a way to resolve or work around most of the underlying root causes! And during the time that it remains open, it will accumulate well-intentioned messages about different underlying problems, which means we have to spend more time disentangling several different root causes in order to understand the problem, leaving less time available for actually fixing anything.
Sorry, but this is primarily an issue tracker for Steam users to report issues to us so that we can (try to) fix them. Being able to document workarounds for other Steam users for the things we can't fix is also useful, but that's only a secondary purpose of an issue tracker.
The LiS:BtS issue might also be a more general thing for a different generation of Feral ports, since you're reusing a workaround that seems to have been developed for Xcom 2. I think it would be worth discussing on a separate issue (particularly if we can involve the author of the Xcom 2 workaround in that discussion), but not here.
The original Life is Strange game runs out-of-the box without any launch options or patched libraries for me. I don't think I can test the free demo after owning the full game?
Yes, I believe that's correct. Technically it isn't actually a free demo - Steam has a mechanism for publishing demos, and Life is Strange 1 doesn't use it. Instead, it's been implemented as a short free game (containing the engine and episode 1) with some paid DLC (the rest of the episodes).
Normally if a game developer uses that technique, when they update the engine with bug fixes, free and paying users would get exactly the same engine and therefore the same bug fixes. Unfortunately, their workaround for this same issue wasn't implemented as part of the engine, but instead is in a separate hotfix depot which was made available as part of the "paid-for game" (technically, the paid-for DLC episodes). I don't know whether the developer did this intentionally or accidentally, but my guess would be accidentally (they probably weren't thinking about free-to-play demo users when they published the hotfix).
As far as I can tell, it wasn't even a hotfix for this bug - it's a workaround for an unrelated regression in an older version of glibc (which was subsequently fixed in glibc), but it accidentally fixes this bug as a side-effect.
The games launch consecutive times with the standard
ln -s
in the launch options and probably just get ignored/silently fail after the first run.
Ah, I'm too used to using set -e
to try to write robust shell scripts; but of course Launch Options doesn't do that, so, yes, the ln -s
will fail but the failure will be ignored. You'll see an error message in ~/.steam/steam/logs/console-linux.txt
, which would go away if you used ln -fns
.
The games launch consecutive times with the standard
ln -s
in the launch options and probably just get ignored/silently fail after the first run.Ah, I'm too used to using
set -e
to try to write robust shell scripts; but of course Launch Options doesn't do that, so, yes, theln -s
will fail but the failure will be ignored. You'll see an error message in~/.steam/steam/logs/console-linux.txt
, which would go away if you usedln -fns
.
Nice. I see "Legacy runtime 1.0" was added to the compatibility tool list.
Replying to https://github.com/ValveSoftware/steam-runtime/issues/613#issuecomment-2505912537
A mess. Sounds like Feral should just remove that depot from Steam and just have the Windows version with Proton as a free Episode 1.
Native Linux versions of some Feral ports no longer launch on Steam without providing game launch options and other things:
Mad Max and Tomb Raider (2013):
LD_LIBRARY_PATH="$(pwd)/lib/x86_64:$(pwd)/lib/i686:$LD_LIBRARY_PATH" %command%
Select Properties > Compatibility > "Force the use of a specific Steam Play compatibility tool" thenLegacy runtime 1.0
from the list.DiRT Rally: Need to opt into the
feral_support_branch
private beta branch. Select Properties > Betas. Typeferaldirtsupport
then selectferal_support_branch - feral_support_branch
from the Beta Participation list.Life is Strange : Before the Storm: Download this file and remove the
.txt
from the name and run it as a script. You'll only need to run the script once, unless you delete the created library file or reinstall/repair the game. lisbts_fix.sh.txt