Some game devs using the steam runtime build containers are getting libgcc/c++ ABI issues because the build scripts for game builds are missing the following critical options:
-static-libgcc -static-libstdc++
Thoses will zap libgcc/c++ ABI issues for good.
Additionnaly, while we are at it, it may be a good idead to add -ftls-model=global-dynamic that to spare for the system interface shared libs those precious ELF static TLS slots.
Some game devs using the steam runtime build containers are getting libgcc/c++ ABI issues because the build scripts for game builds are missing the following critical options:
-static-libgcc -static-libstdc++
Thoses will zap libgcc/c++ ABI issues for good. Additionnaly, while we are at it, it may be a good idead to add -ftls-model=global-dynamic that to spare for the system interface shared libs those precious ELF static TLS slots.