When using the rendermodel for either the 2.0 or 3.0 Vive tracker, it shows a wrong center point.
The manual clearly states that the tracking origin of the tracker is on the top of the ring surface around the camera screw.
However, when loading the render model in Unity, it uses a different origin inside of the tracker body. I even checked the obj file in Blender and it seems the origin is also wrong for the mesh.
Does anybody know if this is a bug? Or am I doing something wrong?
When using the rendermodel for either the 2.0 or 3.0 Vive tracker, it shows a wrong center point. The manual clearly states that the tracking origin of the tracker is on the top of the ring surface around the camera screw.
However, when loading the render model in Unity, it uses a different origin inside of the tracker body. I even checked the obj file in Blender and it seems the origin is also wrong for the mesh.
Does anybody know if this is a bug? Or am I doing something wrong?