Open AndersMalmgren opened 2 years ago
Does this break when a headset is plugged in after start?
That array is determined at build time. It can't change.
Returns` a list of supported XR devices that were included at build time.
https://docs.unity3d.com/ScriptReference/XR.XRSettings-supportedDevices.html
I added a fix for UpdateActionSetsArray method allocating
Does this break when a headset is plugged in after start?