I have set up a basic smooth locomotion system via a Character Controller component added to the SteamVR Plugin "Player" prefab. I have however noticed that the hands dont move perfectly synchronous with the HMD view, it appears they move "ahead" of were you are currently moving towards via smooth locomotion; the faster the movement, the bigger the difference.
Setting the Pose Update Mode in the SteamVR_Settings object to solely OnUpdate (from OnPreCull), same as the Input Update Mode, fixes the hands not being synchronous with the HMD view / movement. This however causes a different issue, where Throwable objects lag behind the Player movement; you can even see how the object tries to move out of the hand when moving.
I have set up a basic smooth locomotion system via a Character Controller component added to the SteamVR Plugin "Player" prefab. I have however noticed that the hands dont move perfectly synchronous with the HMD view, it appears they move "ahead" of were you are currently moving towards via smooth locomotion; the faster the movement, the bigger the difference.
Setting the Pose Update Mode in the SteamVR_Settings object to solely OnUpdate (from OnPreCull), same as the Input Update Mode, fixes the hands not being synchronous with the HMD view / movement. This however causes a different issue, where Throwable objects lag behind the Player movement; you can even see how the object tries to move out of the hand when moving.