Closed zite closed 3 years ago
What's particularly problematic is that the plugin contains custom shaders, e.g. for teleport highlight. And I have no idea how to update custom shaders for LWRP. :P
(The materials which have Unity's Standard shader set can be updated automatically with Edit > Render Pipeline > Upgrade Project Materials.)
This is a killer; using the LWRP would seem to be a no brainer, as is using SteamVR.
This is a killer; using the LWRP would seem to be a no brainer, as is using SteamVR.
I completely agree, would be great to be able to use shadergraph to adjust shaders too.
Old issue, but is this now fixed with URP?
If URP has not fixed this, this issue is still open. It's absurd that it was never closed. LWRP is important for VR, as is Steam VR. This should have been a critically high issue.
Ah, maybe it's a duplicate of https://github.com/ValveSoftware/steamvr_unity_plugin/issues/422 but a comment on the closure would have been nice.
Unity’s light weight render pipeline does not include the standard shader so render models don’t show up properly. See: https://www.reddit.com/r/SteamVR/comments/a0o5jp/vive_controllers_material_not_showing_in_unity/?st=JOZD7XK2&sh=cf9c5d12