ValveSoftware / steamvr_unity_plugin

SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/
BSD 3-Clause "New" or "Revised" License
1.04k stars 257 forks source link

Render Models don’t show up in LWRP #210

Closed zite closed 3 years ago

zite commented 5 years ago

Unity’s light weight render pipeline does not include the standard shader so render models don’t show up properly. See: https://www.reddit.com/r/SteamVR/comments/a0o5jp/vive_controllers_material_not_showing_in_unity/?st=JOZD7XK2&sh=cf9c5d12

baratgabor commented 5 years ago

What's particularly problematic is that the plugin contains custom shaders, e.g. for teleport highlight. And I have no idea how to update custom shaders for LWRP. :P

(The materials which have Unity's Standard shader set can be updated automatically with Edit > Render Pipeline > Upgrade Project Materials.)

jgwinner commented 5 years ago

This is a killer; using the LWRP would seem to be a no brainer, as is using SteamVR.

jonathan-bryant commented 5 years ago

This is a killer; using the LWRP would seem to be a no brainer, as is using SteamVR.

I completely agree, would be great to be able to use shadergraph to adjust shaders too.

jgwinner commented 3 years ago

Old issue, but is this now fixed with URP?

jgwinner commented 3 years ago

If URP has not fixed this, this issue is still open. It's absurd that it was never closed. LWRP is important for VR, as is Steam VR. This should have been a critically high issue.

Ah, maybe it's a duplicate of https://github.com/ValveSoftware/steamvr_unity_plugin/issues/422 but a comment on the closure would have been nice.