Open GithubP3M opened 4 years ago
Addendum, I reverted back to an older version of steamVR from my git, and the teleport function is now working again after loading scene. So there is definitely something strange going on there.
Is your player prefab marked as do not destroy ([SteamVR] gameobject)? Was it before? May want to double check as I think something with that changed.
Are you getting errors in unity?
Hi there,
I have a script that allows me to reset a scene by clicking on a UI button in unity.
`public void Restart() { UnityEngine.SceneManagement.SceneManager.LoadScene("molworkshop");
In previous versions of SteamVR plugin, I could reset a scene and teleport without trouble.
Since the last version, when I reset, instead of being able to teleport, I get this :![image](https://user-images.githubusercontent.com/11472926/65894314-d68c2e00-e3a9-11e9-8189-67ce6468f487.png)
The teleport arc stays red eventhough intersection with the mesh collider from "Teleport Area" is detected.
As I have this issue since recent SteamVR plugin update, I don't know if it is a problem with SteamVR or if I missed something.
Thanks.