Closed shapesim closed 3 years ago
Any thought on this or are we doing anything wrong?
head + hand tracking otherwise do work
Having the same issue with the latest version.
The SteamVR Unity Plugin is not compatible with Unity XR Input. Please see this thread for more info: https://github.com/ValveSoftware/unity-xr-plugin/issues/16
No button works for me
List usages = new List();
device.TryGetFeatureUsages(usages);
Debug.Log( "" + usages.Count ); // this is always 0. It should be non-zero
This is on a Vive Cosmos. Thanks