Open AVOlight opened 4 years ago
this works with user presence
var hmd_activity = system.GetTrackedDeviceActivityLevel((uint)ETrackedControllerRole.Invalid);
open_vr_hmd_interaction = hmd_activity == EDeviceActivityLevel.k_EDeviceActivityLevel_UserInteraction;
doesn't work through Unity
head_device.TryGetFeatureValue(CommonUsages.userPresence, out hmd_interaction);
don't know what i can do about getting user input focus events work (except with Oculus Dash) but i have to assume input focus at launch and rather than assume it would be nice to get the actual state
Any updates on this?
if the events have already happened....
i'm unable to get this working...
please i just want a simple way to get input focus and user presence