Open Davidjans opened 3 years ago
```
[SteamVR] Error during OpenVR Init: Init_InterfaceNotFound
UnityEngine.Debug:LogError(Object)
Valve.VR.SteamVR:InitializeTemporarySession(Boolean) (at Assets/SteamVR/Scripts/SteamVR.cs:330)
Valve.VR.SteamVR:ShowBindingsForEditor() (at Assets/SteamVR/Scripts/SteamVR.cs:364)
Valve.VR.SteamVR_Input_EditorWindow:OpenControllerBindings() (at Assets/SteamVR/Input/Editor/SteamVR_Input_EditorWindow.cs:522)
Valve.VR.SteamVR_Input_EditorWindow:DrawSave() (at Assets/SteamVR/Input/Editor/SteamVR_Input_EditorWindow.cs:507)
Valve.VR.SteamVR_Input_EditorWindow:OnGUI() (at Assets/SteamVR/Input/Editor/SteamVR_Input_EditorWindow.cs:454)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
```
and
```
NullReferenceException: Object reference not set to an instance of an object
Valve.VR.SteamVR.ShowBindingsForEditor () (at Assets/SteamVR/Scripts/SteamVR.cs:368)
Valve.VR.SteamVR_Input_EditorWindow.OpenControllerBindings () (at Assets/SteamVR/Input/Editor/SteamVR_Input_EditorWindow.cs:522)
Valve.VR.SteamVR_Input_EditorWindow.DrawSave () (at Assets/SteamVR/Input/Editor/SteamVR_Input_EditorWindow.cs:507)
Valve.VR.SteamVR_Input_EditorWindow.OnGUI () (at Assets/SteamVR/Input/Editor/SteamVR_Input_EditorWindow.cs:454)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at
``` NullReferenceException: Object reference not set to an instance of an object Valve.VR.SteamVR_Action_Vibration_Source.Execute (System.Single secondsFromNow, System.Single durationSeconds, System.Single frequency, System.Single amplitude) (at Assets/SteamVR/Input/SteamVR_Action_Vibration.cs:202) Valve.VR.SteamVR_Action_Vibration.Execute (System.Single secondsFromNow, System.Single durationSeconds, System.Single frequency, System.Single amplitude, Valve.VR.SteamVR_Input_Sources inputSource) (at Assets/SteamVR/Input/SteamVR_Action_Vibration.cs:49) Valve.VR.InteractionSystem.Hand.TriggerHapticPulse (System.Single duration, System.Single frequency, System.Single amplitude) (at Assets/SteamVR/InteractionSystem/Core/Scripts/Hand.cs:1433) Valve.VR.InteractionSystem.HandCollider.OnCollisionEnter (UnityEngine.Collision collision) (at Assets/SteamVR/InteractionSystem/Core/Scripts/HandCollider.cs:279) ``` and ``` NullReferenceException: Object reference not set to an instance of an object Valve.VR.SteamVR_Action_Vibration_Source.Execute (System.Single secondsFromNow, System.Single durationSeconds, System.Single frequency, System.Single amplitude) (at Assets/SteamVR/Input/SteamVR_Action_Vibration.cs:202) Valve.VR.SteamVR_Action_Vibration.Execute (System.Single secondsFromNow, System.Single durationSeconds, System.Single frequency, System.Single amplitude, Valve.VR.SteamVR_Input_Sources inputSource) (at Assets/SteamVR/Input/SteamVR_Action_Vibration.cs:49) Valve.VR.InteractionSystem.Hand.TriggerHapticPulse (System.Single duration, System.Single frequency, System.Single amplitude) (at Assets/SteamVR/InteractionSystem/Core/Scripts/Hand.cs:1433) Valve.VR.InteractionSystem.HandCollider.OnCollisionEnter (UnityEngine.Collision collision) (at Assets/SteamVR/InteractionSystem/Core/Scripts/HandCollider.cs:279) ```
Also note that I do not have another camera in the scene and it dose not mater if the controllers are turned on or off when the scene is launched.
Action sets no longer seem to be loaded after the SteamVR update this morning.