Open mukobi opened 3 years ago
Oh, and one other crucial detail: This only happens in the default (and most common) Single Pass Instanced stereo rendering mode. If you switch that setting in Project Settings->XR Plug-in Management->OpenVR->Stereo Rendering Mode to Multi Pass, then the Post-process layer works as expected without errors and the HMD shows a valid image. However, most users will need to use Single Pass Instanced rendering.
Steps to reproduce:
Expected behavior:
Note:
Tested with Unity 2020.3.2f1, SteamVR Unity Plugin v2.7.3 (sdk 1.14.15)