I use steam vr to connect HTC Vive Pro to Unity and it works perfectly most of the time. But at one point it started to crash the editor sometimes when stopping the play mode. No console errors or anything, just a straight crash. I once lost changes on a SAVED project.
Stack trace:
at <0xffffffff>
at (wrapper managed-to-native) object.wrapper_native_00007FFA26F92740 (uint,Valve.VR.ETrackedDeviceProperty,Valve.VR.ETrackedPropertyError&) [0x0000b] in <695d1cc93cca45069c528c15c9fdd749>:0
at Valve.VR.CVRSystem.GetFloatTrackedDeviceProperty (uint,Valve.VR.ETrackedDeviceProperty,Valve.VR.ETrackedPropertyError&) [0x00000] in C:\Users\Guest\VRSinCrash\Library\PackageCache\com.valvesoftware.unity.openvr@3ad36e93bc4a-1614121125000\Runtime\openvr_api.cs:2139
at Valve.VR.SteamVR.GetFloatProperty (Valve.VR.ETrackedDeviceProperty,uint) [0x00002] in C:\Users\Guest\VRSinCrash\Assets\SteamVR\Scripts\SteamVR.cs:314
at Valve.VR.SteamVR.get_hmd_DisplayFrequency () [0x00000] in C:\Users\Guest\VRSinCrash\Assets\SteamVR\Scripts\SteamVR.cs:278
at Valve.VR.SteamVR_Action_Pose_Source.UpdateValue (bool) [0x0007e] in C:\Users\Guest\VRSinCrash\Assets\SteamVR\Input\SteamVR_Action_Pose.cs:640
I use steam vr to connect HTC Vive Pro to Unity and it works perfectly most of the time. But at one point it started to crash the editor sometimes when stopping the play mode. No console errors or anything, just a straight crash. I once lost changes on a SAVED project.
Stack trace: at <0xffffffff>
at (wrapper managed-to-native) object.wrapper_native_00007FFA26F92740 (uint,Valve.VR.ETrackedDeviceProperty,Valve.VR.ETrackedPropertyError&) [0x0000b] in <695d1cc93cca45069c528c15c9fdd749>:0
at Valve.VR.CVRSystem.GetFloatTrackedDeviceProperty (uint,Valve.VR.ETrackedDeviceProperty,Valve.VR.ETrackedPropertyError&) [0x00000] in C:\Users\Guest\VRSinCrash\Library\PackageCache\com.valvesoftware.unity.openvr@3ad36e93bc4a-1614121125000\Runtime\openvr_api.cs:2139
at Valve.VR.SteamVR.GetFloatProperty (Valve.VR.ETrackedDeviceProperty,uint) [0x00002] in C:\Users\Guest\VRSinCrash\Assets\SteamVR\Scripts\SteamVR.cs:314
at Valve.VR.SteamVR.get_hmd_DisplayFrequency () [0x00000] in C:\Users\Guest\VRSinCrash\Assets\SteamVR\Scripts\SteamVR.cs:278
at Valve.VR.SteamVR_Action_Pose_Source.UpdateValue (bool) [0x0007e] in C:\Users\Guest\VRSinCrash\Assets\SteamVR\Input\SteamVR_Action_Pose.cs:640