ValveSoftware / steamvr_unreal_plugin

SteamVR Input Unreal Plugin - Documentation at: https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki Sample project (UE4.15-4.23): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin.zip Sample Project (UE.424+): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin_UEIntegrated.7z
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Oculus Touch not tracking in Editor, but works on builds #136

Closed 1runeberg closed 3 years ago

1runeberg commented 4 years ago

Hey Rune,

I’m not able to get my Oculus Touch controllers to track in-engine using SteamVR. In a shipping build it seems to work fine, my Rift testers had no problem, and other games work fine for me via SteamVR, too.

What I have tried:

Unreal engine 4.24

_Originally posted by @SinnStudio in https://github.com/ValveSoftware/steamvr_unreal_plugin/issues/135#issuecomment-608960778_

1runeberg commented 4 years ago

Hi @SinnStudio - Usually the issue are shipping builds, so this one is new to me.

Can you confirm if the shipping build that you distributed to your Rift Testers also work in your machine?

Can you send me the logs for both the shipping build (with logging enabled) and from the project. Please also include the SteamVR system report for both runs.

Thanks.

1runeberg commented 4 years ago

@SinnStudio - Hi, any more updates on this or help needed?

1runeberg commented 3 years ago

Stale issue, closing for now. Please open a new Issue if you still need help on this. Thanks!