ValveSoftware / steamvr_unreal_plugin

SteamVR Input Unreal Plugin - Documentation at: https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki Sample project (UE4.15-4.23): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin.zip Sample Project (UE.424+): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin_UEIntegrated.7z
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SteamVRInput Linux build failure #55

Open mimattr opened 5 years ago

mimattr commented 5 years ago

Compatibility Report

System Information

I confirm:

virtualreality.log

Symptoms

Consistent build failures during launch process: Screenshot1 Screenshot2

Reproduction

  1. Create a new C++ Unreal Engine project.
  2. Create a Plugins directory within the root of the project directory.
  3. Download and extract the relevant SteamVR Input Plugin file into the Plugins directory.
  4. Close and re-open the Unreal Engine project.
  5. Select Yes when asked to rebuild the SteamVR modules.
1runeberg commented 5 years ago

Hi @mimattr - thanks for the detailed report, appreciate it :)

At the moment the plugin doesn't have Linux support. We're working towards this. I'll keep this ticket open and ping you as soon as we have a linux compatible version.

mimattr commented 4 years ago

At the moment the plugin doesn't have Linux support. We're working towards this.

@1runeberg Has there been any progress with Linux support? Hoping to move forward with the latest Unreal Engine release (4.24.2) now the Valve Index cross-platform experience has matured.

Many thanks in advance.

1runeberg commented 4 years ago

@mimattr - sorry for the late response. unfortunately we don't have any new updates for this at the moment, we're still working towards this but need to iron out a number of items first. Thanks for the follow-up!

mimattr commented 4 years ago

we're still working towards this but need to iron out a number of items first.

@1runeberg Thanks for the update, which items need to be ironed out?

1runeberg commented 4 years ago

There are a number of things in the current plugin that's in a less than ideal state due to current engine design (e.g. support for vector2s in the input ui, actionsets), effort in close coordination with Epic is being put on this at the moment as they are key to the plugin's usability and ability to use the full featureset of the SteamVR Input system.

sparky002 commented 4 years ago

Looking forward to having SteamVR input within UE4 on linux!