Closed LarrxX closed 4 years ago
I believe the readme says to use the asset store version of the SteamVR Unity Plugin but you'll actually need to use the beta release here for now: https://github.com/ValveSoftware/steamvr_unity_plugin/releases/tag/2.6.0b4
Let me know if this fixes the problem.
version 2.6.1 hit the asset store yesterday, so I tried that this morning. No more compile error, yay!
But inputs don't work anymore :'(
Unity XR doesn't receive any axis or button inputs, even though I did generate the default Steam Input files.
I just tested a clean new project, and still no input. I'm opening a new issue, this one can be closed
Closing per the last comment.
Ever since the August 3rd update, I'm unable to use the
OpenVR.IsHmdPresent()
method (I use it to intialize Unity XR with either OpenVRLoader or MockHMDLoader). When I try to useOpenVR.IsHmdPresent()
I get the following compilation error:Error CS0433 The type 'OpenVR' exists in both 'SteamVR, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Unity.XR.OpenVR, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
I didn't have this problem with the previous version of the OpenVR XR Plugin, that supported Legacy Input (because I hadn't had the need to import the Steam VR Plugin then).