Open montoulieu opened 3 years ago
Sorry you’re having issues with this. Did you set the stereo render mode in code or in the xr management ui?
On Thu, Aug 6, 2020 at 12:39 PM Pieter Montoulieu notifications@github.com wrote:
Hey there, I've been running into an issue with Unity 2020.1.1 where the stereo render mode will revert to single pass instanced every time I exit play mode.
My initial issue was using any post processing effects on single pass instanced and it producing a gray blank screen while in play mode.
Switching to multi pass allows those effects to work properly, but like I said, it reverts back to single pass instanced every time I exit play mode which clearly seems off.
Currently using SteamVR Unity Plugin v2.6.1 and OpenVR XR Plugin v1.0.1
Any help would be greatly appreciated, Thanks!
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Thanks for the quick response! Only trying to set it in the xr management ui at the moment.
Looks like it isn't auto saving properly. For now you should be able to change it then hit Ctrl-S or File -> Save and it should stick. We'll get that fixed in the next version.
Ah sick, that totally did it. Thanks again for the quick solution. 👍
Strange, on further inspection this only happens if you have the XR Management window open when you leave Play mode. If you set the setting, and then close the window, it should stick.
Ah very weird. I do have the Project Settings open at all times on the bottom corner of one of my monitors, so that totally checks out.
Hey there, I've been running into an issue with Unity 2020.1.1 where the stereo render mode will revert to single pass instanced every time I exit play mode.
My initial issue was using any post processing effects on single pass instanced and it producing a gray blank screen while in play mode.
Switching to multi pass allows those effects to work properly, but like I said, it reverts back to single pass instanced every time I exit play mode which clearly seems off.
Currently using SteamVR Unity Plugin v2.6.1 and OpenVR XR Plugin v1.0.1
Any help would be greatly appreciated, Thanks!