Vampurica / DZMS-DayZMissionSystem

A logic and useability rewrite of the DayZChernarus Mission System
17 stars 22 forks source link

proposed updates #15

Closed mudzereli closed 10 years ago

mudzereli commented 10 years ago

I haven't tested this 100% yet but it should make the timing more accurate. A 1 minute sleep can be up to 5-10 minutes on really laggy servers. Using diag_tickTime (real time seconds passed since mission start) to check at an interval should make sure the timers are much more accurate to the config settings.

mudzereli commented 10 years ago

i would like to help with this project. i have done my own rewrite of the chernarus mission system as well but i like a lot of the features you've added to yours as well. I will open some pull requests

mudzereli commented 10 years ago

some stuff i did: combine missions into a config file rather than single SQF for each (use a mission sqf template and then load variables from a config based on the #), blacklist mission spawn zones/radius, mission status (in progress/looting/jip fix). check out some of my other github stuff

Vampurica commented 10 years ago

If you send more pull requests I'll have a look through them and commit if they look good.

Thanks for the help!